Online 51.38.155.197:27890 checked 33m ago
A Shockbyte x Discord Production Rust Server
Connect
srv = rust.server("51.38.155.197:27891")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 19 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 29 Oct, 20:25 UTC4h ago | NaN | NaN | running | 0 |
| 1 | Tue 27 Oct, 15:22 UTC2d ago | 3 | halved by day 1 | 2.2 days | 0 |
| 2 | Sun 25 Oct, 16:29 UTC4d ago | 4 | NaN | 2 days | 0 |
| 3 | Thu 22 Oct, 18:45 UTC7d ago | 4 | halved by day 1 | 2.9 days | 0 |
| 4 | Tue 20 Oct, 21:15 UTC9d ago | 3 | NaN | 1.9 days | 0 |
| 5 | Sun 18 Oct, 18:36 UTC11d ago | 6 | halved by day 1 | 2.1 days | 0 |
| 6 | Tue 13 Oct, 20:26 UTC16d ago | 3 | halved by day 1 | 4.9 days | 0 |
| 7 | Sun 11 Oct, 19:15 UTC18d ago | 2 | halved by day 1 | 2 days | 0 |
| 8 | Thu 8 Oct, 22:49 UTC21d ago | 3 | halved by day 1 | 2.9 days | 0 |
| 9 | Thu 1 Oct, 15:33 UTC28d ago | 5 | halved by day 1 | 7.3 days | 0 |
| 10 | Wed 30 Sep, 15:14 UTC29d ago | 5 | NaN | 1 days | 0 |
| 11 | Sun 27 Sep, 18:53 UTC32d ago | 3 | halved by day 1 | 2.8 days | 0 |
| 12 | Thu 24 Sep, 20:00 UTC35d ago | 4 | halved by day 1 | 3 days | 0 |
| 13 | Wed 23 Sep, 04:52 UTC36d ago | 2 | NaN | 1.6 days | 0 |
| 14 | Sun 20 Sep, 16:38 UTC39d ago | 1 | halved by day 1 | 2.5 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 21/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 36/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 10/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 44/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 182/215 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does A Shockbyte x Discord Production Rust Server rank?
Rank #5,474 on seven-day player hours for A Shockbyte x Discord Production Rust Server, within the top 25% of all ranked servers.
What population does A Shockbyte x Discord Production Rust Server carry?
A Shockbyte x Discord Production Rust Server reports 0 players at this refresh, with 125 slots configured. Over the last seven days it averaged 0 players and peaked at 4. The 48-hour sample puts the busiest hour at 10:00 UTC, averaging 2 players.
About the server
What does performance look like on A Shockbyte x Discord Production Rust Server?
The 48-hour average is 124 server fps, with a low of 100. The entity count peaked at 126,807, covering buildings, deployables and the rest of the world. A high of 6,406 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is A Shockbyte x Discord Production Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte x Discord Production Rust Server runs. Steam updates your game for you, but the protocol must match to join.
Is A Shockbyte x Discord Production Rust Server up, and what does its uptime show?
Online is the state at the latest refresh for A Shockbyte x Discord Production Rust Server. A restart about 2 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 17 September 2026.
Where does A Shockbyte x Discord Production Rust Server sit?
For A Shockbyte x Discord Production Rust Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 51.38.155.197:27890 is its address.
Map and rules
Which rules apply on A Shockbyte x Discord Production Rust Server, and what settings?
You will not find a gather rate in the string A Shockbyte x Discord Production Rust Server. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
What is the map on A Shockbyte x Discord Production Rust Server?
The game generates the map on A Shockbyte x Discord Production Rust Server: procedural, size 4,000, seed 50000. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: Custom Map.
Wipe schedule
When does A Shockbyte x Discord Production Rust Server wipe, and how often?
A Shockbyte x Discord Production Rust Server wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 4 hours ago, and that is the one in play.
On A Shockbyte x Discord Production Rust Server, what happens on wipe day?
Across recent wipes the busiest point averaged 4 players. 19 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 1.
Lists and tags
Where does A Shockbyte x Discord Production Rust Server appear among Rust Data lists and filters?
These Rust Data lists include A Shockbyte x Discord Production Rust Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meanings do the tags on A Shockbyte x Discord Production Rust Server hold?
Read by the game's server browser, the tags A Shockbyte x Discord Production Rust Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp125 (Max players): The server lists 125 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to A Shockbyte x Discord Production Rust Server?
Enter client.connect 51.38.155.197:27890 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.