Rust Data

rustdata.spaceservers51.38.155.197:27891.ipynb

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Online 51.38.155.197:27890 checked 33m ago

A Shockbyte x Discord Production Rust Server

moddedoxide

Connect

srv = rust.server("51.38.155.197:27891")
print(srv.connect_command)

Right now

srv.summary()
players now 0/125 # 0% full
7-day average 0 # peak 4
rank #5,474 # top 25%
last wipe 4h ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeakWipe
0123402:0011:0021:0005:0014:0023:00Wiped Thu 29 Oct, 20:25 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
05010015020002:0011:0021:0005:0014:0023:00Wiped Thu 29 Oct, 20:25 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.2 daysbetween real wipes
on rhythm62%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 27 OctSun 25 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 19 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 20:25 UTC4h ago NaN NaN running 0
1 Tue 27 Oct, 15:22 UTC2d ago 3 halved by day 1 2.2 days 0
2 Sun 25 Oct, 16:29 UTC4d ago 4 NaN 2 days 0
3 Thu 22 Oct, 18:45 UTC7d ago 4 halved by day 1 2.9 days 0
4 Tue 20 Oct, 21:15 UTC9d ago 3 NaN 1.9 days 0
5 Sun 18 Oct, 18:36 UTC11d ago 6 halved by day 1 2.1 days 0
6 Tue 13 Oct, 20:26 UTC16d ago 3 halved by day 1 4.9 days 0
7 Sun 11 Oct, 19:15 UTC18d ago 2 halved by day 1 2 days 0
8 Thu 8 Oct, 22:49 UTC21d ago 3 halved by day 1 2.9 days 0
9 Thu 1 Oct, 15:33 UTC28d ago 5 halved by day 1 7.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 50000
Map of A Shockbyte x Discord Production Rust Server
map
Custom Map
size
4000
seed
50000

Server

srv.info()
address
51.38.155.197:27890
region
–
max players
125
group limit
8, the default
wipe schedule
–
last wipe
29 Oct 2026, 20:25 UTC
hostname
–
first seen
17 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average21/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average36/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average10/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average44/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average182/215

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does A Shockbyte x Discord Production Rust Server rank?

Rank #5,474 on seven-day player hours for A Shockbyte x Discord Production Rust Server, within the top 25% of all ranked servers.

What population does A Shockbyte x Discord Production Rust Server carry?

A Shockbyte x Discord Production Rust Server reports 0 players at this refresh, with 125 slots configured. Over the last seven days it averaged 0 players and peaked at 4. The 48-hour sample puts the busiest hour at 10:00 UTC, averaging 2 players.

About the server

What does performance look like on A Shockbyte x Discord Production Rust Server?

The 48-hour average is 124 server fps, with a low of 100. The entity count peaked at 126,807, covering buildings, deployables and the rest of the world. A high of 6,406 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is A Shockbyte x Discord Production Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte x Discord Production Rust Server runs. Steam updates your game for you, but the protocol must match to join.

Is A Shockbyte x Discord Production Rust Server up, and what does its uptime show?

Online is the state at the latest refresh for A Shockbyte x Discord Production Rust Server. A restart about 2 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 17 September 2026.

Where does A Shockbyte x Discord Production Rust Server sit?

For A Shockbyte x Discord Production Rust Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 51.38.155.197:27890 is its address.

Map and rules

Which rules apply on A Shockbyte x Discord Production Rust Server, and what settings?

You will not find a gather rate in the string A Shockbyte x Discord Production Rust Server. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Anti-cheat status: VAC on.

What is the map on A Shockbyte x Discord Production Rust Server?

The game generates the map on A Shockbyte x Discord Production Rust Server: procedural, size 4,000, seed 50000. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: Custom Map.

Wipe schedule

When does A Shockbyte x Discord Production Rust Server wipe, and how often?

A Shockbyte x Discord Production Rust Server wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 4 hours ago, and that is the one in play.

On A Shockbyte x Discord Production Rust Server, what happens on wipe day?

Across recent wipes the busiest point averaged 4 players. 19 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 1.

Lists and tags

Where does A Shockbyte x Discord Production Rust Server appear among Rust Data lists and filters?

These Rust Data lists include A Shockbyte x Discord Production Rust Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on A Shockbyte x Discord Production Rust Server hold?

Read by the game's server browser, the tags A Shockbyte x Discord Production Rust Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp125 (Max players): The server lists 125 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to A Shockbyte x Discord Production Rust Server?

Enter client.connect 51.38.155.197:27890 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp125
Max players The server lists 125 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 60,014 players 11,706 servers online