Rust Data

rustdata.spaceservers51.38.155.209:22633.ipynb

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Offline 51.38.155.209:22632 checked 1d ago

A Shockbyte x Discord Production Rust Server

moddedoxide

Connect

srv = rust.server("51.38.155.209:22633")
print(srv.connect_command)

Right now

srv.summary()
players now 1/40 # 2% full
7-day average 0 # peak 4
rank #7,823 # top 35%
last wipe 2d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5218:0022:0002:0006:0010:0014:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020018:0022:0002:0006:0010:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap12.4 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 5

The first 48 hours of its last wipes

Mon 26 OctWed 14 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 18 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 26 Oct, 22:02 UTC2d ago 4 NaN running 1
1 Wed 14 Oct, 13:11 UTC15d ago 2 halved by day 5 12.4 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 50000
Map of A Shockbyte x Discord Production Rust Server
map
Custom Map
size
5000
seed
50000

Server

srv.info()
address
51.38.155.209:22632
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
26 Oct 2026, 23:18 UTC
hostname
–
first seen
13 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average150/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average191/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average93/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average216/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average344/350

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does A Shockbyte x Discord Production Rust Server rank?

Over the last seven days A Shockbyte x Discord Production Rust Server sits at #7,823 on player hours, in the top 35% of ranked servers.

How many players does A Shockbyte x Discord Production Rust Server hold at once?

Offline now for A Shockbyte x Discord Production Rust Server, with the last sample 27 hours ago. Over the last seven days it averaged 0 players and peaked at 4. The 48-hour sample puts the busiest hour at 13:00 UTC, averaging 2 players.

Server data

How well does A Shockbyte x Discord Production Rust Server perform?

Server fps over the last 48 hours averages 144; the floor is 142. Entity numbers reached 131,063, and that includes buildings, deployables and the rest. The memory field tops out at 3,197 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on A Shockbyte x Discord Production Rust Server?

The build is Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte x Discord Production Rust Server. Steam updates your game for you, but the protocol must match to join.

How reliable is A Shockbyte x Discord Production Rust Server, and is it online now?

The latest sample has A Shockbyte x Discord Production Rust Server offline, with a last sighting 27 hours ago. Count back 21 hours from its reported uptime to get the last restart. 159 of 168 hours up over the last 7 full days, or 95%. Rust Data logged it first on 13 October 2026.

Which location does A Shockbyte x Discord Production Rust Server run from?

There is no region published for A Shockbyte x Discord Production Rust Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 51.38.155.209:22632 is its address.

Map and rules

Which rules apply on A Shockbyte x Discord Production Rust Server, and what settings?

The name A Shockbyte x Discord Production Rust Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Anti-cheat status: VAC off.

Which map has A Shockbyte x Discord Production Rust Server loaded?

A Shockbyte x Discord Production Rust Server runs a procedural map of size 5,000 with seed 50000, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Custom Map is what the map name field says.

Wipe data

On what schedule does A Shockbyte x Discord Production Rust Server wipe?

A rhythm cannot be read from the wipes of A Shockbyte x Discord Production Rust Server on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 2 days 18 hours ago, and that is the one in play.

What is wipe day on A Shockbyte x Discord Production Rust Server like?

Recent wipes averaged 3 players at their peak. Peak population on the latest wipe came 18 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. The drop under half arrived by day 5 in the other cases.

Lists and tags

Which Rust Data filters and lists contain A Shockbyte x Discord Production Rust Server?

The Rust Data lists that A Shockbyte x Discord Production Rust Server fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the server tags on A Shockbyte x Discord Production Rust Server?

Read by the game's server browser, the tags A Shockbyte x Discord Production Rust Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): The server lists 40 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way to join A Shockbyte x Discord Production Rust Server?

In Rust, F1 opens the console: type client.connect 51.38.155.209:22632. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp40
Max players The server lists 40 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 102,404 players 11,908 servers online