Online 51.38.155.240:22562 checked 18m ago
ion
Connect
srv = rust.server("51.38.155.240:22563")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 35 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 05:24 UTC27d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4050 · seed 176909869
- map
- Procedural Map
- size
- 4050
- seed
- 176909869
Server
srv.info()- address
- 51.38.155.240:22562
- region
- –
- max players
- 67
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 05:24 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 21/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 36/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 10/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 44/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 182/215 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does ion rank?
Rank #12,283 on seven-day player hours for ion, within the top 55% of all ranked servers.
How full does ion run?
ion reports 0 players at this refresh, with 67 slots configured. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
How well does ion perform?
Server fps over the last 48 hours averages 121; the floor is 98. Entity numbers reached 97,311, and that includes buildings, deployables and the rest. A high of 4,553 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does ion run?
Version Rust network protocol 2635 and build 168909 on Linux is reported by ion. The protocol has to match before you can join, and Steam does the updating.
Is ion up, and what does its uptime show?
ion reports itself online at the current refresh. Count back 23 hours from its reported uptime to get the last restart. 143 of 168 hours up over the last 7 full days, or 85%. Rust Data logged it first on 13 September 2026.
In which location is ion hosted?
No region is published by ion. Rust Data does not look up where the machine stands; it shows where a server says it is. 51.38.155.240:22562 is its address.
Settings and map
What rules and settings are recorded for ion?
You will not find a gather rate in the string ion. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Anti-cheat status: VAC off.
What is the map on ion?
ion runs a procedural map of size 4,050 with seed 176909869, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does ion wipe, and how often?
The record for ion holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 27 days 19 hours ago.
What is wipe day on ion like?
The average peak over recent wipes is 2 players. Peak population on the latest wipe came 35 hours in.
Tags and filters
Where does ion appear among Rust Data lists and filters?
These Rust Data lists include ion: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on ion?
These tags are published by ion and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp67 (Max players): The server lists 67 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to ion?
The manual route: launch Rust, F1, then client.connect 51.38.155.240:22562. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.