Online 51.38.168.131:28015 checked 8m ago
Rust Family
Connect
srv = rust.server("51.38.168.131:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 13 Oct, 13:00 UTC16d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 1489761254
- map
- Procedural Map
- size
- 3000
- seed
- 1489761254
Server
srv.info()- address
- 51.38.168.131:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 13 Oct 2026, 13:00 UTC
- hostname
- –
- first seen
- 13 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 76/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 130/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 123/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 43/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 91 on average | 133/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 347/350 |
Quick answers
From the figures on this page.
Population data
What position does Rust Family take in the server rankings?
Over the last seven days Rust Family sits at #7,732 on player hours, in the top 35% of ranked servers.
How many players does Rust Family hold at once?
The sample now reads 0 players for Rust Family, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 21:00 UTC is the busiest, at 1 players.
About the server
How smoothly does Rust Family run?
The 48-hour average is 30 server fps, with a low of 29. Entity numbers reached 49,792, and that includes buildings, deployables and the rest. Memory peaked at 2,058 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on Rust Family?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Rust Family. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Rust Family, and is it online now?
The current sample puts Rust Family online. The uptime it reports puts the last restart about 17 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 13 October 2026.
Which location does Rust Family run from?
No region is published by Rust Family. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 51.38.168.131:28015 is its address.
Map and rules
Which rules apply on Rust Family, and what settings?
You will not find a gather rate in the string Rust Family. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on Rust Family?
Size 3,000, seed 1489761254: the procedural map on Rust Family, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does Rust Family wipe, and how often?
The record for Rust Family holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 16 days 7 hours ago.
On Rust Family, what happens on wipe day?
The average peak over recent wipes is 2 players. Peak population on the latest wipe came 30 hours in.
Tags, lists
Which lists on Rust Data hold Rust Family, and which filters?
The Rust Data lists that Rust Family fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Rust Family?
These tags are published by Rust Family and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into Rust Family?
Enter client.connect 51.38.168.131:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.