Rust Data

rustdata.spaceservers51.68.155.89:27022.ipynb

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Offline 51.68.155.89:27021 checked 6d ago

A Rust Staging Server

vanillamoddedcarbon

Connect

srv = rust.server("51.68.155.89:27022")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak –
rank #15,341 # top 69%
last wipe 30d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Mon 28 SepSun 27 SepSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 28 Sep, 09:48 UTC30d ago 1 NaN running 0
1 Sun 27 Sep, 11:35 UTC31d ago 2+1 queue NaN 0.9 days 0
2 Sat 26 Sep, 18:53 UTC32d ago 2+1 queue NaN 0.7 days 1
3 Thu 24 Sep, 18:47 UTC34d ago 0 NaN 2 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1337
Map of A Rust Staging Server
map
Custom Map
size
4000
seed
1337

Server

srv.info()
address
51.68.155.89:27021
region
–
max players
–
group limit
8, the default
wipe schedule
–
last wipe
28 Sep 2026, 09:48 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average59/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average86/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average28/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average9/1000

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does A Rust Staging Server rank?

Over the last seven days A Rust Staging Server sits at #15,341 on player hours, in the top 69% of ranked servers.

How many players does A Rust Staging Server hold at once?

A Rust Staging Server returns no live count at this refresh, having last been seen 6 days 14 hours ago. Over the last seven days it averaged 0 players.

Server facts

What Rust version does A Rust Staging Server run?

Version Rust network protocol 2635 and build 168330 on Linux is reported by A Rust Staging Server. Joining needs the same protocol on your game; Steam handles the update.

Is A Rust Staging Server up, and what does its uptime show?

The latest sample has A Rust Staging Server offline, with a last sighting 6 days 14 hours ago. Uptime of 10% across the last 7 full days: 17 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is A Rust Staging Server hosted?

For A Rust Staging Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 51.68.155.89:27021.

Settings and map

Which settings and rules does A Rust Staging Server run?

No gather rate appears in the name: A Rust Staging Server. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat status: VAC on.

Which map has A Rust Staging Server loaded?

A Rust Staging Server runs a procedural map of size 4,000 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: Custom Map.

Wipe data

When does A Rust Staging Server wipe, and on what schedule?

No next wipe can be predicted for A Rust Staging Server, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 30 days 20 hours ago.

On A Rust Staging Server, what happens on wipe day?

The average peak over recent wipes is 2 players. 0 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Which Rust Data filters and lists contain A Rust Staging Server?

These Rust Data lists include A Rust Staging Server: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on A Rust Staging Server hold?

Read by the game's server browser, the tags A Rust Staging Server publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168330 (Build): The server runs build 168330; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into A Rust Staging Server?

In Rust, F1 opens the console: type client.connect 51.68.155.89:27021. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168330,ts8

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp0
Max players 0 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168330
Build The server runs build 168330.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 34,171 players 11,614 servers online