Rust Data

rustdata.spaceservers51.68.66.53:23282.ipynb

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Offline 51.68.66.53:23127 checked 3h ago

Dev-The Walking Life

moddedoxide

Connect

srv = rust.server("51.68.66.53:23282")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,353 # top 69%
last wipe 21d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123403:0011:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304003:0011:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 395335856
Map of Dev-The Walking Life
map
Procedural Map
size
6000
seed
395335856
Open on RustMaps

Server

srv.info()
address
51.68.66.53:23127
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
7 Oct 2026, 16:12 UTC
hostname
–
first seen
27 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 155 on average28/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average32/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average17/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average2/1000

Quick answers

From the figures on this page.

Population

What position does Dev-The Walking Life take in the server rankings?

Over the last seven days Dev-The Walking Life sits at #15,353 on player hours, in the top 69% of ranked servers.

How full does Dev-The Walking Life run?

Offline now for Dev-The Walking Life, with the last sample 3 hours ago. Over the last seven days it averaged 0 players.

About the server

How smoothly does Dev-The Walking Life run?

Server fps over the last 48 hours averages 30; the floor is 30. The entity count peaked at 217,536, covering buildings, deployables and the rest of the world. The memory field tops out at 4,490 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on Dev-The Walking Life?

Rust network protocol 2634 and build 168909 on Linux is what Dev-The Walking Life runs. Joining needs the same protocol on your game; Steam handles the update.

Is Dev-The Walking Life up, and what does its uptime show?

Offline now for Dev-The Walking Life, last seen 3 hours ago. A restart about 5 hours ago is what its reported uptime implies. 22 of 24 hours up over the last 1 full day, or 92%. Rust Data logged it first on 27 October 2026.

Where does Dev-The Walking Life sit?

No region is published by Dev-The Walking Life. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 51.68.66.53:23127.

Settings and map

What rules and settings are recorded for Dev-The Walking Life?

You will not find a gather rate in the string Dev-The Walking Life. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

What is the map on Dev-The Walking Life?

Dev-The Walking Life runs a procedural map of size 6,000 with seed 395335856, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

On what schedule does Dev-The Walking Life wipe?

The record for Dev-The Walking Life holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 21 days 9 hours ago.

Tags, lists

Where does Dev-The Walking Life appear among Rust Data lists and filters?

These Rust Data lists include Dev-The Walking Life: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Dev-The Walking Life hold?

The game's server browser reads these tags from Dev-The Walking Life: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into Dev-The Walking Life?

In Rust, F1 opens the console: type client.connect 51.68.66.53:23127. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 39,834 players 11,696 servers online