Offline 51.68.66.53:23127 checked 3h ago
Dev-The Walking Life
Connect
srv = rust.server("51.68.66.53:23282")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
6000 · seed 395335856
- map
- Procedural Map
- size
- 6000
- seed
- 395335856
Server
srv.info()- address
- 51.68.66.53:23127
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 7 Oct 2026, 16:12 UTC
- hostname
- –
- first seen
- 27 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 28/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 32/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 17/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 2/1000 |
Quick answers
From the figures on this page.
Population
What position does Dev-The Walking Life take in the server rankings?
Over the last seven days Dev-The Walking Life sits at #15,353 on player hours, in the top 69% of ranked servers.
How full does Dev-The Walking Life run?
Offline now for Dev-The Walking Life, with the last sample 3 hours ago. Over the last seven days it averaged 0 players.
About the server
How smoothly does Dev-The Walking Life run?
Server fps over the last 48 hours averages 30; the floor is 30. The entity count peaked at 217,536, covering buildings, deployables and the rest of the world. The memory field tops out at 4,490 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on Dev-The Walking Life?
Rust network protocol 2634 and build 168909 on Linux is what Dev-The Walking Life runs. Joining needs the same protocol on your game; Steam handles the update.
Is Dev-The Walking Life up, and what does its uptime show?
Offline now for Dev-The Walking Life, last seen 3 hours ago. A restart about 5 hours ago is what its reported uptime implies. 22 of 24 hours up over the last 1 full day, or 92%. Rust Data logged it first on 27 October 2026.
Where does Dev-The Walking Life sit?
No region is published by Dev-The Walking Life. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 51.68.66.53:23127.
Settings and map
What rules and settings are recorded for Dev-The Walking Life?
You will not find a gather rate in the string Dev-The Walking Life. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
What is the map on Dev-The Walking Life?
Dev-The Walking Life runs a procedural map of size 6,000 with seed 395335856, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
On what schedule does Dev-The Walking Life wipe?
The record for Dev-The Walking Life holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 21 days 9 hours ago.
Tags, lists
Where does Dev-The Walking Life appear among Rust Data lists and filters?
These Rust Data lists include Dev-The Walking Life: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Dev-The Walking Life hold?
The game's server browser reads these tags from Dev-The Walking Life: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into Dev-The Walking Life?
In Rust, F1 opens the console: type client.connect 51.68.66.53:23127. Launch Rust on this page does the same by opening the game through Steam and connecting.