Rust Data

rustdata.spaceservers51.77.128.156:20304.ipynb

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Online 51.77.128.156:20300 checked 8m ago

NBA67 - 4Netplayers

moddedoxide

Connect

srv = rust.server("51.77.128.156:20304")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 2
rank #6,433 # top 29%
last wipe 23h ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75120:0005:0014:0023:0008:0017:00Wiped Tue 27 Oct, 23:37 UTCWIPEWiped Wed 28 Oct, 18:50 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
01020304020:0005:0014:0023:0008:0017:00Wiped Tue 27 Oct, 23:37 UTCWIPEWiped Wed 28 Oct, 18:50 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 28 Oct, 18:50 UTC23h ago NaN NaN running 0
1 Tue 27 Oct, 23:37 UTC1d ago NaN NaN NaN 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 13698755
Map of NBA67 - 4Netplayers
map
Procedural Map
size
3000
seed
13698755
Open on RustMaps

Server

srv.info()
address
51.77.128.156:20300
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
28 Oct 2026, 18:50 UTC
hostname
–
first seen
24 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average127/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average195/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average74/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average222/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348/350

Quick answers

From the figures on this page.

Population data

How does NBA67 - 4Netplayers compare in the rankings?

Over the last seven days NBA67 - 4Netplayers sits at #6,433 on player hours, in the top 29% of ranked servers.

How full does NBA67 - 4Netplayers run?

The sample now reads 0 players for NBA67 - 4Netplayers, out of 10 slots. Over the last seven days it averaged 0 players and peaked at 2. The 48-hour sample puts the busiest hour at 22:00 UTC, averaging 1 players.

Server data

How well does NBA67 - 4Netplayers perform?

Server fps over the last 48 hours averages 30; the floor is 30. Entity numbers reached 119,388, and that includes buildings, deployables and the rest. A high of 3,318 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does NBA67 - 4Netplayers run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by NBA67 - 4Netplayers. The protocol has to match before you can join, and Steam does the updating.

Is NBA67 - 4Netplayers up, and what does its uptime show?

The current sample puts NBA67 - 4Netplayers online. A restart about 9 hours ago is what its reported uptime implies. Over the last 4 full days the hours up number 91 of 96, 95%. Its earliest recorded date in Rust Data is 24 October 2026.

Which location does NBA67 - 4Netplayers run from?

There is no region published for NBA67 - 4Netplayers. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 51.77.128.156:20300.

Settings and map

Which settings and rules does NBA67 - 4Netplayers run?

You will not find a gather rate in the string NBA67 - 4Netplayers. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has NBA67 - 4Netplayers selected?

Size 3,000, seed 13698755: the procedural map on NBA67 - 4Netplayers, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

On what schedule does NBA67 - 4Netplayers wipe?

Too few wipes are on record for NBA67 - 4Netplayers to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 23 hours ago.

Tags, lists

Which lists on Rust Data hold NBA67 - 4Netplayers, and which filters?

The Rust Data lists that NBA67 - 4Netplayers fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on NBA67 - 4Netplayers hold?

The game's server browser reads these tags from NBA67 - 4Netplayers: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join NBA67 - 4Netplayers?

In Rust, F1 opens the console: type client.connect 51.77.128.156:20300. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp10
Max players 10 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 103,803 players 11,888 servers online