Online 51.79.46.206:20000 checked 14m ago
Blazingcoder2's House of Rust
Connect
srv = rust.server("51.79.46.206:20001")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 15 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 9 Oct, 14:51 UTC20d ago | 3 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 471471404
- map
- Procedural Map
- size
- 3500
- seed
- 471471404
Server
srv.info()- address
- 51.79.46.206:20000
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 9 Oct 2026, 17:48 UTC
- hostname
- –
- first seen
- 9 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 40/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 128/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 84/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 34/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 87/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 301/310 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Blazingcoder2's House of Rust rank?
Rank #15,276 on seven-day player hours for Blazingcoder2's House of Rust, within the top 69% of all ranked servers.
What population does Blazingcoder2's House of Rust carry?
The sample now reads 0 players for Blazingcoder2's House of Rust, out of 40 slots. Over the last seven days it averaged 0 players.
Server data
How well does Blazingcoder2's House of Rust perform?
The 48-hour average is 209 server fps, with a low of 121. The entity count peaked at 65,392, covering buildings, deployables and the rest of the world. Memory peaked at 3,825 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on Blazingcoder2's House of Rust?
Rust network protocol 2635 and build 168909 on Linux is what Blazingcoder2's House of Rust runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Blazingcoder2's House of Rust, and is it up?
Online is the state at the latest refresh for Blazingcoder2's House of Rust. A restart about 6 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 9 October 2026.
Where does Blazingcoder2's House of Rust sit?
There is no region published for Blazingcoder2's House of Rust. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 51.79.46.206:20000 is its address.
Settings and map
What rules and settings are recorded for Blazingcoder2's House of Rust?
No gather rate appears in the name: Blazingcoder2's House of Rust. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on Blazingcoder2's House of Rust?
Blazingcoder2's House of Rust runs a procedural map of size 3,500 with seed 471471404, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does Blazingcoder2's House of Rust wipe, and on what schedule?
A rhythm cannot be read from the wipes of Blazingcoder2's House of Rust on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 20 days 4 hours ago.
On Blazingcoder2's House of Rust, what happens on wipe day?
Recent wipes averaged 3 players at their peak. 15 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Where does Blazingcoder2's House of Rust appear among Rust Data lists and filters?
These Rust Data lists include Blazingcoder2's House of Rust: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Blazingcoder2's House of Rust?
The game's server browser reads these tags from Blazingcoder2's House of Rust: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): Slot count: 40; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to Blazingcoder2's House of Rust?
The manual route: launch Rust, F1, then client.connect 51.79.46.206:20000. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.