Online 51.79.46.237:29095 checked 6m ago
Get Rusty
Connect
srv = rust.server("51.79.46.237:29096")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1
- map
- Procedural Map
- size
- 4000
- seed
- 1
Server
srv.info()- address
- 51.79.46.237:29095
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 01:24 UTC
- hostname
- –
- first seen
- 2 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 253 on average | 129/2000 |
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 243 on average | 219/2000 |
| 2 | Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 107 on average | 37/200 |
| 3 | 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 58 on average | 97/200 |
| 4 | [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 26/300 |
| 5 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 50 on average | 51/100 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Get Rusty rank?
Over the last seven days Get Rusty sits at #8,309 on player hours, in the top 37% of ranked servers.
How full does Get Rusty run?
The sample now reads 0 players for Get Rusty, out of 5 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 04:00 UTC, mean 1 players.
Server data
How smoothly does Get Rusty run?
The 48-hour average is 151 server fps, with a low of 106. Entity numbers reached 96,159, and that includes buildings, deployables and the rest. The memory field tops out at 3,702 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on Get Rusty?
Rust network protocol 2635 and build 168909 on Linux is what Get Rusty runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Get Rusty, and is it up?
The current sample puts Get Rusty online. Count back 1 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 2 October 2026.
Which location does Get Rusty run from?
For Get Rusty, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 51.79.46.237:29095 is its address.
Map and rules
What rules and settings are recorded for Get Rusty?
No gather rate appears in the name: Get Rusty. The group limit sits at the default of 8 players. Recorded as pve, player combat is not allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC off.
Which map has Get Rusty selected?
Size 4,000, seed 1: the procedural map on Get Rusty, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
When does Get Rusty wipe, and on what schedule?
A rhythm cannot be read from the wipes of Get Rusty on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 27 days 12 hours ago.
Lists and tags
Where does Get Rusty appear among Rust Data lists and filters?
These Rust Data lists include Get Rusty: Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Get Rusty hold?
Read by the game's server browser, the tags Get Rusty publishes are: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): Slot count: 5; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join Get Rusty?
In Rust, F1 opens the console: type client.connect 51.79.46.237:29095. Launch Rust on this page does the same by opening the game through Steam and connecting.