Rust Data

rustdata.spaceservers51.79.46.245:24338.ipynb

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Online 51.79.46.245:24337 checked 10m ago

Old Rusty Joints

vanillamoddedoxidepve

Connect

srv = rust.server("51.79.46.245:24338")
print(srv.connect_command)

Right now

srv.summary()
players now 0/5 # 0% full
7-day average 0 # peak 1
rank #8,738 # top 39%
last wipe 24d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 15:06 UTC24d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 543625
Map of Old Rusty Joints
map
Procedural Map
size
3000
seed
543625
Open on RustMaps

Server

srv.info()
address
51.79.46.245:24337
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 15:06 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 243 on average230/2000
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 231 on average374/2000
2Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 95 on average107/200
3【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average31/200
4Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 54 on average45/250
5[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 53 on average37/200

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Old Rusty Joints rank?

Player hours over seven days put Old Rusty Joints at #8,738, in the top 39% of the ranked set.

What population does Old Rusty Joints carry?

The sample now reads 0 players for Old Rusty Joints, out of 5 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 13:00 UTC, averaging 0 players.

About the server

How well does Old Rusty Joints perform?

Server fps over the last 48 hours averages 216; the floor is 148. Entity numbers reached 52,394, and that includes buildings, deployables and the rest. A high of 3,520 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does Old Rusty Joints run?

Rust network protocol 2635 and build 168909 on Linux is what Old Rusty Joints runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Old Rusty Joints, and is it up?

Old Rusty Joints reports itself online at the current refresh. Count back 26 hours from its reported uptime to get the last restart. 168 of 168 hours up over the last 7 full days, or 100%. Rust Data logged it first on 13 September 2026.

Where does Old Rusty Joints sit?

For Old Rusty Joints, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 51.79.46.245:24337 is its address.

Map and rules

Which rules apply on Old Rusty Joints, and what settings?

You will not find a gather rate in the string Old Rusty Joints. Eight players per group: that is the game's default, and it applies here. pve is the game mode here, and no combat between players. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. The description says vanilla, which here means untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.

Which map has Old Rusty Joints loaded?

Old Rusty Joints runs a procedural map of size 3,000 with seed 543625, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does Old Rusty Joints wipe, and how often?

The record for Old Rusty Joints holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 24 days 4 hours ago.

On Old Rusty Joints, what happens on wipe day?

Recent wipes averaged 0 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Where does Old Rusty Joints appear among Rust Data lists and filters?

The Rust Data lists that Old Rusty Joints fits are: Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Old Rusty Joints?

These tags are published by Old Rusty Joints and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp5 (Max players): The server lists 5 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join Old Rusty Joints?

In Rust, F1 opens the console: type client.connect 51.79.46.245:24337. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2635,^v,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp5
Max players The server lists 5 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Gameplay

^p
PvE PvE: the world is the threat, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 93,303 players 11,891 servers online