Online 51.79.46.245:24337 checked 10m ago
Old Rusty Joints
Connect
srv = rust.server("51.79.46.245:24338")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 3 Oct, 15:06 UTC24d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 543625
- map
- Procedural Map
- size
- 3000
- seed
- 543625
Server
srv.info()- address
- 51.79.46.245:24337
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 3 Oct 2026, 15:06 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 243 on average | 230/2000 |
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 231 on average | 374/2000 |
| 2 | Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 95 on average | 107/200 |
| 3 | 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 60 on average | 31/200 |
| 4 | Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid | groups of 8+ · biweekly · 54 on average | 45/250 |
| 5 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 53 on average | 37/200 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Old Rusty Joints rank?
Player hours over seven days put Old Rusty Joints at #8,738, in the top 39% of the ranked set.
What population does Old Rusty Joints carry?
The sample now reads 0 players for Old Rusty Joints, out of 5 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 13:00 UTC, averaging 0 players.
About the server
How well does Old Rusty Joints perform?
Server fps over the last 48 hours averages 216; the floor is 148. Entity numbers reached 52,394, and that includes buildings, deployables and the rest. A high of 3,520 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does Old Rusty Joints run?
Rust network protocol 2635 and build 168909 on Linux is what Old Rusty Joints runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Old Rusty Joints, and is it up?
Old Rusty Joints reports itself online at the current refresh. Count back 26 hours from its reported uptime to get the last restart. 168 of 168 hours up over the last 7 full days, or 100%. Rust Data logged it first on 13 September 2026.
Where does Old Rusty Joints sit?
For Old Rusty Joints, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 51.79.46.245:24337 is its address.
Map and rules
Which rules apply on Old Rusty Joints, and what settings?
You will not find a gather rate in the string Old Rusty Joints. Eight players per group: that is the game's default, and it applies here. pve is the game mode here, and no combat between players. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. The description says vanilla, which here means untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.
Which map has Old Rusty Joints loaded?
Old Rusty Joints runs a procedural map of size 3,000 with seed 543625, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does Old Rusty Joints wipe, and how often?
The record for Old Rusty Joints holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 24 days 4 hours ago.
On Old Rusty Joints, what happens on wipe day?
Recent wipes averaged 0 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Where does Old Rusty Joints appear among Rust Data lists and filters?
The Rust Data lists that Old Rusty Joints fits are: Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Old Rusty Joints?
These tags are published by Old Rusty Joints and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp5 (Max players): The server lists 5 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join Old Rusty Joints?
In Rust, F1 opens the console: type client.connect 51.79.46.245:24337. Launch Rust on this page does the same by opening the game through Steam and connecting.