Rust Data

rustdata.spaceservers51.81.167.73:28017.ipynb

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Offline NA · us2 51.81.167.73:28015 checked 44m ago

[SEA]128Hz|phrinj|PVP/RP|Vanilla+

monthly wipes moddedcarbon

Connect

srv = rust.server("51.81.167.73:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,339 # top 69% · #1521 in NA
last wipe 11d ago # monthly schedule
next wipe 7d 20h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123423:0007:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02505007501k23:0007:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. # The force wipe

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 94560357
Map of [SEA]128Hz|phrinj|PVP/RP|Vanilla+
map
Procedural Map
size
4500
seed
94560357
Open on RustMaps

Server

srv.info()
address
51.81.167.73:28015
region
NA · us2
max players
100
group limit
8, the default
wipe schedule
monthly
last wipe
17 Oct 2026, 21:23 UTC
hostname
moddedserver1.phrinj.com
first seen
25 Oct 2026

Operator · phrinj.com

rust.servers(operator="phrinj.com").sort_values("players")
serverplayers

The only server publishing a phrinj.com hostname.

About this server · in its own words

print(srv.description)
128 tick server? How? No AI, optimized physics, various bug fixes. Wipes? How often? As infrequently as possible. Your base will survive most wipes. Heat map? Highlights where the boom is to discourage large groups. Tool cupboards? One per player, along with 333 entities per player/cupboard. Skateparks? Yes you can skate in the skateparks. Isekai? Yes, Truck-kun is always waiting, watching. Engineered by youtube.com/@phrinj

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average13/175
1Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average9/90
2Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 4 on average2/1000
3Testing GroundsNA · groups of 8+ · monthly · 2 on average3/15
4Pine Hosting - Rust ServerNA · groups of 8+ · monthly · 1 on average1/50
5Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 1 on average0/50

Quick answers

From the figures on this page.

Population data

How does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ compare in the rankings?

Ranked #15,339 on seven-day player hours, [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is #1,521 in North America and in the top 69% of all ranked servers.

What population does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ carry?

Offline now for [SEA]128Hz|phrinj|PVP/RP|Vanilla+, with the last sample 44 minutes ago. Over the last seven days it averaged 0 players.

Server facts

How well does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ perform?

Averaged over 48 hours: 999 server fps, never under 988. Buildings, deployables and all else in the world took the count as high as 120,820 entities. The memory field tops out at 4,755 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by [SEA]128Hz|phrinj|PVP/RP|Vanilla+. The protocol has to match before you can join, and Steam does the updating.

How reliable is [SEA]128Hz|phrinj|PVP/RP|Vanilla+, and is it online now?

Offline now for [SEA]128Hz|phrinj|PVP/RP|Vanilla+, last seen 44 minutes ago. A restart about 26 hours ago is what its reported uptime implies. Over the last 2 full days the hours up number 41 of 48, 85%. The first row Rust Data holds for it is dated 25 October 2026.

In which location is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ hosted?

The NA tag places [SEA]128Hz|phrinj|PVP/RP|Vanilla+ in North America, and its region code is us2. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 51.81.167.73:28015.

Map and rules

What rules and settings are recorded for [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

You will not find a gather rate in the string [SEA]128Hz|phrinj|PVP/RP|Vanilla+. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has [SEA]128Hz|phrinj|PVP/RP|Vanilla+ selected?

[SEA]128Hz|phrinj|PVP/RP|Vanilla+ runs a procedural map of size 4,500 with seed 94560357, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ wipe, and how often?

Expect an estimate: [SEA]128Hz|phrinj|PVP/RP|Vanilla+'s next wipe is projected from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 11 days 1 hours ago, and that is the one in play. Its tags carry a monthly wipe schedule.

Tags, lists

Which Rust Data filters and lists contain [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

On Rust Data, [SEA]128Hz|phrinj|PVP/RP|Vanilla+ appears in these lists: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Which operator runs [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

Among the servers we track, only [SEA]128Hz|phrinj|PVP/RP|Vanilla+ publishes this phrinj.com hostname.

How should you read the server tags on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

Read by the game's server browser, the tags [SEA]128Hz|phrinj|PVP/RP|Vanilla+ publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $rus2 (Region code): us2 is the region code recorded; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Runs on Carbon for plugins; NA (North America): The server browser files it under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

In Rust, F1 opens the console: type client.connect 51.81.167.73:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://www.youtube.com/@phrinj?cbrd=1&ucbcb=1.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$rus2,v2635,^z,^y,^m,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players Slot count: 100.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$rus2
Region code us2 is the region code recorded.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Runs on Carbon for plugins.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 60,085 players 11,768 servers online