Rust Data

rustdata.spaceservers51.81.179.115:27458.ipynb

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Online 51.81.179.115:27457 checked 7m ago

Coog's Hunger Games

moddedoxide

Connect

srv = rust.server("51.81.179.115:27458")
print(srv.connect_command)

Right now

srv.summary()
players now 0/1 # 0% full
7-day average 0 # peak 1
rank #9,270 # top 42%
last wipe 5d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 3

The first 48 hours of its last wipes

Sat 24 OctThu 15 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 24 Oct, 19:12 UTC5d ago 1 NaN running 0
1 Thu 15 Oct, 01:19 UTC15d ago 1 halved by day 3 9.7 days 0
2 Tue 13 Oct, 03:18 UTC16d ago 1 NaN 1.9 days 0
3 Mon 12 Oct, 15:53 UTC17d ago 1 NaN 0.5 days 0
4 Sun 11 Oct, 15:26 UTC18d ago 1 NaN 1 days 0
5 Fri 9 Oct, 13:58 UTC20d ago 1 held half 2.1 days 1
6 Fri 9 Oct, 00:24 UTC21d ago 1 NaN 0.6 days 0
7 Thu 8 Oct, 00:01 UTC22d ago 1 NaN 1 days 0
8 Wed 7 Oct, 02:41 UTC22d ago 1 NaN 0.9 days 0
9 Sat 3 Oct, 19:12 UTC26d ago 1 halved by day 2 3.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 6969
Map of Coog's Hunger Games
map
Procedural Map
size
4000
seed
6969
Open on RustMaps

Server

srv.info()
address
51.81.179.115:27457
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
24 Oct 2026, 19:12 UTC
hostname
–
first seen
20 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average17/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average31/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average9/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average40/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average160/200

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Coog's Hunger Games rank?

Over the last seven days Coog's Hunger Games sits at #9,270 on player hours, in the top 42% of ranked servers.

What population does Coog's Hunger Games carry?

Current row: 0 players on Coog's Hunger Games, against 1 slots. Over the last seven days it averaged 0 players and peaked at 1.

Server data

How smoothly does Coog's Hunger Games run?

Server fps over the last 48 hours averages 166; the floor is 109. The entity count peaked at 90,909, covering buildings, deployables and the rest of the world. A high of 3,785 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does Coog's Hunger Games run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Coog's Hunger Games. The protocol has to match before you can join, and Steam does the updating.

Is Coog's Hunger Games up, and what does its uptime show?

The current sample puts Coog's Hunger Games online. The uptime it reports puts the last restart about 6 hours ago. Over the last 7 full days the hours up number 124 of 168, 74%. Its earliest recorded date in Rust Data is 20 September 2026.

Which location does Coog's Hunger Games run from?

There is no region published for Coog's Hunger Games. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 51.81.179.115:27457 is its address.

Map and rules

What rules and settings are recorded for Coog's Hunger Games?

The name Coog's Hunger Games carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has Coog's Hunger Games loaded?

Size 4,000, seed 6969: the procedural map on Coog's Hunger Games, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does Coog's Hunger Games wipe, and on what schedule?

Irregular wipe times on Coog's Hunger Games leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 5 days 6 hours ago, and that is the one in play.

On Coog's Hunger Games, what happens on wipe day?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 50% of recent wipes. Otherwise the crowd fell below half by day 3.

Lists and tags

Which Rust Data filters and lists contain Coog's Hunger Games?

The Rust Data lists that Coog's Hunger Games fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on Coog's Hunger Games?

These tags are published by Coog's Hunger Games and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to Coog's Hunger Games?

In Rust, F1 opens the console: type client.connect 51.81.179.115:27457. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp1
Max players 1 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 55,760 players 11,745 servers online