Online 51.81.179.115:27457 checked 7m ago
Coog's Hunger Games
Connect
srv = rust.server("51.81.179.115:27458")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 24 Oct, 19:12 UTC5d ago | 1 | NaN | running | 0 |
| 1 | Thu 15 Oct, 01:19 UTC15d ago | 1 | halved by day 3 | 9.7 days | 0 |
| 2 | Tue 13 Oct, 03:18 UTC16d ago | 1 | NaN | 1.9 days | 0 |
| 3 | Mon 12 Oct, 15:53 UTC17d ago | 1 | NaN | 0.5 days | 0 |
| 4 | Sun 11 Oct, 15:26 UTC18d ago | 1 | NaN | 1 days | 0 |
| 5 | Fri 9 Oct, 13:58 UTC20d ago | 1 | held half | 2.1 days | 1 |
| 6 | Fri 9 Oct, 00:24 UTC21d ago | 1 | NaN | 0.6 days | 0 |
| 7 | Thu 8 Oct, 00:01 UTC22d ago | 1 | NaN | 1 days | 0 |
| 8 | Wed 7 Oct, 02:41 UTC22d ago | 1 | NaN | 0.9 days | 0 |
| 9 | Sat 3 Oct, 19:12 UTC26d ago | 1 | halved by day 2 | 3.3 days | 0 |
| 10 | Fri 2 Oct, 00:04 UTC28d ago | 1 | NaN | 1.8 days | 0 |
| 11 | Tue 29 Sep, 23:27 UTC30d ago | 1 | held half | 2 days | 1 |
| 12 | Tue 29 Sep, 04:43 UTC30d ago | 1 | NaN | 0.8 days | 1 |
| 13 | Sat 26 Sep, 05:48 UTC33d ago | 1 | held half | 3 days | 0 |
| 14 | Mon 21 Sep, 18:21 UTC38d ago | 1 | halved by day 3 | 4.5 days | 1 |
| 15 | Sun 20 Sep, 19:19 UTC39d ago | 2+1 queue | NaN | 1 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 6969
- map
- Procedural Map
- size
- 4000
- seed
- 6969
Server
srv.info()- address
- 51.81.179.115:27457
- region
- –
- max players
- 1
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 24 Oct 2026, 19:12 UTC
- hostname
- –
- first seen
- 20 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 17/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 31/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 9/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 40/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 160/200 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Coog's Hunger Games rank?
Over the last seven days Coog's Hunger Games sits at #9,270 on player hours, in the top 42% of ranked servers.
What population does Coog's Hunger Games carry?
Current row: 0 players on Coog's Hunger Games, against 1 slots. Over the last seven days it averaged 0 players and peaked at 1.
Server data
How smoothly does Coog's Hunger Games run?
Server fps over the last 48 hours averages 166; the floor is 109. The entity count peaked at 90,909, covering buildings, deployables and the rest of the world. A high of 3,785 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does Coog's Hunger Games run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Coog's Hunger Games. The protocol has to match before you can join, and Steam does the updating.
Is Coog's Hunger Games up, and what does its uptime show?
The current sample puts Coog's Hunger Games online. The uptime it reports puts the last restart about 6 hours ago. Over the last 7 full days the hours up number 124 of 168, 74%. Its earliest recorded date in Rust Data is 20 September 2026.
Which location does Coog's Hunger Games run from?
There is no region published for Coog's Hunger Games. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 51.81.179.115:27457 is its address.
Map and rules
What rules and settings are recorded for Coog's Hunger Games?
The name Coog's Hunger Games carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has Coog's Hunger Games loaded?
Size 4,000, seed 6969: the procedural map on Coog's Hunger Games, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
When does Coog's Hunger Games wipe, and on what schedule?
Irregular wipe times on Coog's Hunger Games leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 5 days 6 hours ago, and that is the one in play.
On Coog's Hunger Games, what happens on wipe day?
The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 50% of recent wipes. Otherwise the crowd fell below half by day 3.
Lists and tags
Which Rust Data filters and lists contain Coog's Hunger Games?
The Rust Data lists that Coog's Hunger Games fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on Coog's Hunger Games?
These tags are published by Coog's Hunger Games and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to Coog's Hunger Games?
In Rust, F1 opens the console: type client.connect 51.81.179.115:27457. Launch Rust on this page does the same by opening the game through Steam and connecting.