Online 51.81.179.122:21945 checked 22m ago
A Shockbyte Rust Server
Connect
srv = rust.server("51.81.179.122:21946")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 2 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 23 Oct, 19:50 UTC6d ago | 5 | NaN | running | 1 |
| 1 | Thu 22 Oct, 16:22 UTC7d ago | 5 | NaN | 1.1 days | 1 |
| 2 | Mon 19 Oct, 21:24 UTC10d ago | 5 | held half | 2.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 50000
- map
- Procedural Map
- size
- 3000
- seed
- 50000
Server
srv.info()- address
- 51.81.179.122:21945
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 23 Oct 2026, 19:50 UTC
- hostname
- –
- first seen
- 19 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 21/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 36/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 10/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 44/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 182/215 |
Quick answers
From the figures on this page.
Population
How does A Shockbyte Rust Server compare in the rankings?
Over the last seven days A Shockbyte Rust Server sits at #6,385 on player hours, in the top 29% of ranked servers.
How full does A Shockbyte Rust Server run?
The sample now reads 0 players for A Shockbyte Rust Server, out of 40 slots. Over the last seven days it averaged 0 players and peaked at 5.
Server facts
What does performance look like on A Shockbyte Rust Server?
Averaged over 48 hours: 217 server fps, never under 78. Buildings, deployables and all else in the world took the count as high as 49,702 entities. A high of 3,309 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does A Shockbyte Rust Server run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte Rust Server. The protocol has to match before you can join, and Steam does the updating.
Is A Shockbyte Rust Server up, and what does its uptime show?
The current sample puts A Shockbyte Rust Server online. A restart about 9 hours ago is what its reported uptime implies. 143 of 168 hours up over the last 7 full days, or 85%. Rust Data logged it first on 19 October 2026.
Where does A Shockbyte Rust Server sit?
No region is published by A Shockbyte Rust Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 51.81.179.122:21945.
Map and rules
Which settings and rules does A Shockbyte Rust Server run?
The name A Shockbyte Rust Server carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
What is the map on A Shockbyte Rust Server?
The game generates the map on A Shockbyte Rust Server: procedural, size 3,000, seed 50000. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
When does A Shockbyte Rust Server wipe, and on what schedule?
No next wipe can be predicted for A Shockbyte Rust Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 6 days 5 hours ago, and that is the one in play.
What is wipe day on A Shockbyte Rust Server like?
Across recent wipes the busiest point averaged 5 players. Peak population on the latest wipe came 2 hours in. Half the peak or more was held to the next wipe in 100% of recent wipes.
Tags, lists
Which Rust Data filters and lists contain A Shockbyte Rust Server?
The Rust Data lists that A Shockbyte Rust Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on A Shockbyte Rust Server hold?
Read by the game's server browser, the tags A Shockbyte Rust Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): Slot count: 40; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into A Shockbyte Rust Server?
In Rust, F1 opens the console: type client.connect 51.81.179.122:21945. Launch Rust on this page does the same by opening the game through Steam and connecting.