Rust Data

rustdata.spaceservers51.81.179.99:28016.ipynb

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Offline 51.81.179.99:28015 checked 10h ago

Jack&Cooper

moddedoxide

Connect

srv = rust.server("51.81.179.99:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 2/2 # 100% full
7-day average 1 # peak 2
rank #8,521 # top 38%
last wipe 21h ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.511.5208:0011:0012:0021:0022:00Wiped Wed 28 Oct, 08:23 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
05010015020008:0011:0012:0021:0022:00Wiped Wed 28 Oct, 08:23 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 28 Oct, 08:23 UTC1d ago NaN NaN running 0
1 Sat 24 Oct, 14:25 UTC4d ago 1 NaN 3.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 2147483647
Map of Jack&Cooper
map
Procedural Map
size
4500
seed
2147483647
Open on RustMaps

Server

srv.info()
address
51.81.179.99:28015
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
28 Oct 2026, 11:11 UTC
hostname
–
first seen
24 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average109/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average125/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average167/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average52/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average22/1000

Quick answers

From the figures on this page.

Player counts

What position does Jack&Cooper take in the server rankings?

Player hours over seven days put Jack&Cooper at #8,521, in the top 38% of the ranked set.

How many players does Jack&Cooper hold at once?

Offline now for Jack&Cooper, with the last sample 10 hours ago. Over the last seven days it averaged 1 players and peaked at 2. Averaged by hour over 48 hours, 22:00 UTC is the busiest, at 2 players.

Server facts

What does performance look like on Jack&Cooper?

Server fps over the last 48 hours averages 122; the floor is 114. Entity numbers reached 115,999, and that includes buildings, deployables and the rest. The memory field tops out at 3,806 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on Jack&Cooper?

Rust network protocol 2635 and build 168909 on Linux is what Jack&Cooper runs. Steam updates your game for you, but the protocol must match to join.

Is Jack&Cooper up, and what does its uptime show?

The latest sample has Jack&Cooper offline, with a last sighting 10 hours ago. A restart about 36 minutes ago is what its reported uptime implies. 6 of 96 hours up over the last 4 full days, or 6%. Its earliest recorded date in Rust Data is 24 October 2026.

Which location does Jack&Cooper run from?

For Jack&Cooper, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 51.81.179.99:28015.

Map and rules

Which settings and rules does Jack&Cooper run?

No gather rate appears in the name: Jack&Cooper. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.

Which map has Jack&Cooper selected?

Size 4,500, seed 2147483647: the procedural map on Jack&Cooper, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

On what schedule does Jack&Cooper wipe?

Too few wipes are on record for Jack&Cooper to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 21 hours ago.

What is wipe day on Jack&Cooper like?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags, lists

Which lists on Rust Data hold Jack&Cooper, and which filters?

These Rust Data lists include Jack&Cooper: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on Jack&Cooper hold?

Read by the game's server browser, the tags Jack&Cooper publishes are: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): Slot count: 2; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join Jack&Cooper?

In Rust, F1 opens the console: type client.connect 51.81.179.99:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp2
Max players Slot count: 2.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 47,233 players 11,652 servers online