Online 51.81.48.22:28044 checked 12m ago
PUBLIC
Connect
srv = rust.server("51.81.48.22:28045")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 20, 11 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 28 Oct, 22:39 UTC13h ago | NaN | NaN | running | 12 |
| 1 | Wed 28 Oct, 16:09 UTC19h ago | NaN | NaN | NaN | 0 |
| 2 | Thu 22 Oct, 03:24 UTC7d ago | 20 | halved by day 1 | 6.5 days | 2 |
| 3 | Wed 21 Oct, 18:57 UTC7d ago | 23 | NaN | 0.4 days | 0 |
| 4 | Thu 15 Oct, 01:48 UTC14d ago | 18 | halved by day 1 | 6.7 days | 2 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 167/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 192/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 67/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 12/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 17/1000 |
Quick answers
From the figures on this page.
Population
How does PUBLIC compare in the rankings?
Over the last seven days PUBLIC sits at #3,473 on player hours, in the top 16% of ranked servers.
How full does PUBLIC run?
Current row: 6 players on PUBLIC, against 100 slots. Over the last seven days it averaged 1 players and peaked at 29. Peak hour in the last 48 hours: 23:00 UTC, mean 22 players.
Server data
How well does PUBLIC perform?
The 48-hour average is 131 server fps, with a low of 68. The entity count peaked at 1,058,128, covering buildings, deployables and the rest of the world. A high of 5,868 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is PUBLIC on?
Rust network protocol 2635 and build 168909 on Linux is what PUBLIC runs. Steam updates your game for you, but the protocol must match to join.
How reliable is PUBLIC, and is it up?
Online is the state at the latest refresh for PUBLIC. A restart about 9 hours ago is what its reported uptime implies. Uptime of 98% across the last 7 full days: 164 hours of 168. Its earliest recorded date in Rust Data is 14 October 2026.
In which location is PUBLIC hosted?
For PUBLIC, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 51.81.48.22:28044.
Settings and map
Which rules apply on PUBLIC, and what settings?
The name PUBLIC carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. VAC is running: Valve's anti-cheat is on.
Which map has PUBLIC selected?
Size 5,000, seed 1228719711: the procedural map on PUBLIC, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.
Wipe schedule
When does PUBLIC wipe, and on what schedule?
PUBLIC wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 11 hours ago, and that is the one in play.
On PUBLIC, what happens on wipe day?
The average peak over recent wipes is 20 players. 11 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 1 in the other cases.
Lists and tags
Where does PUBLIC appear among Rust Data lists and filters?
These Rust Data lists include PUBLIC: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the server tags on PUBLIC?
The game's server browser reads these tags from PUBLIC: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into PUBLIC?
Enter client.connect 51.81.48.22:28044 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.