Offline 51.83.238.216:29200 checked 41d ago
Rusty Zombie 4Netplayers
Connect
srv = rust.server("51.83.238.216:29204")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers, and #616 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 526772873
- map
- Procedural Map
- size
- 4500
- seed
- 526772873
Server
srv.info()- address
- 51.83.238.216:29200
- region
- –
- max players
- 10
- group limit
- quad
- wipe schedule
- –
- last wipe
- 4 Sep 2026, 06:18 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! | EU · quad · monthly · 3 on average | 3/100 |
| 1 | Asgard 2服 中国|官方|二倍|软核新手服 10.16清 | EA · quad · biweekly · 2 on average | 5/233 |
| 2 | ProRow | quad · 2 on average | 1/20 |
| 3 | [EA] Softcore 1 | quad · monthly · 66 on average | 101/350 |
| 4 | [US] Facepunch Softcore 2 | NA · quad · monthly · 59 on average | 33/300 |
| 5 | Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 33 on average | 17/150 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Rusty Zombie 4Netplayers rank?
Rank #15,478 on seven-day player hours for Rusty Zombie 4Netplayers, within the top 70% of all ranked servers. Its position in the quad group is #616.
How full does Rusty Zombie 4Netplayers run?
The current row shows Rusty Zombie 4Netplayers offline; the last response was 41 days 6 hours ago.
Server facts
What is the Rust version on Rusty Zombie 4Netplayers?
The build is Rust network protocol 2633 and build 164530 on Linux, run by Rusty Zombie 4Netplayers. Steam updates your game for you, but the protocol must match to join.
How reliable is Rusty Zombie 4Netplayers, and is it up?
Offline now for Rusty Zombie 4Netplayers, last seen 41 days 6 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 13 September 2026.
Where does Rusty Zombie 4Netplayers sit?
There is no region published for Rusty Zombie 4Netplayers. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 51.83.238.216:29200 is its address.
Rules, settings, map
What rules and settings are recorded for Rusty Zombie 4Netplayers?
No gather rate appears in the name: Rusty Zombie 4Netplayers. quad sets the cap: 4 players per group. Game mode softcore, with this note: Facepunch's lighter mode, with partial loot kept. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
What is the map on Rusty Zombie 4Netplayers?
Rusty Zombie 4Netplayers runs a procedural map of size 4,500 with seed 526772873, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
On what schedule does Rusty Zombie 4Netplayers wipe?
A rhythm cannot be read from the wipes of Rusty Zombie 4Netplayers on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 55 days 9 hours ago.
Lists and tags
Which lists on Rust Data hold Rusty Zombie 4Netplayers, and which filters?
On Rust Data, Rusty Zombie 4Netplayers appears in these lists: Modded Rust servers and Rust servers named for the undead. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad.
How should you read the server tags on Rusty Zombie 4Netplayers?
These tags are published by Rusty Zombie 4Netplayers and read by the game's server browser: gmsoftcore (Game mode): An easier ruleset: softcore; mp10 (Max players): 10 slots in total; ts4 (Group limit): No team may exceed 4; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs164530 (Build): Recorded game build: 164530; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^s (Softcore): Softcore, Facepunch's easier mode: part of your inventory survives death; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to Rusty Zombie 4Netplayers?
Enter client.connect 51.83.238.216:29200 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.