Rust Data

rustdata.spaceservers51.89.172.53:24904.ipynb

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Online 51.89.172.53:24900 checked 7m ago

4Netplayers MrWolfCommunity Server

moddedoxide

Connect

srv = rust.server("51.89.172.53:24904")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 1 # peak 2
rank #6,340 # top 29%
last wipe 1d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.511.5216:0020:0000:0014:0019:0023:00Wiped Tue 27 Oct, 16:11 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
01020304016:0020:0000:0014:0019:0023:00Wiped Tue 27 Oct, 16:11 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12.5k5k7.5k10k27 Oct28 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 16:39 UTC1d ago NaN NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3700 · seed 464832282
Map of 4Netplayers MrWolfCommunity Server
map
Procedural Map
size
3700
seed
464832282
Open on RustMaps

Server

srv.info()
address
51.89.172.53:24900
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
27 Oct 2026, 16:39 UTC
hostname
–
first seen
27 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 156 on average37/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average47/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average37/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average7/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5/1000

Quick answers

From the figures on this page.

Player counts

What position does 4Netplayers MrWolfCommunity Server take in the server rankings?

Over the last seven days 4Netplayers MrWolfCommunity Server sits at #6,340 on player hours, in the top 29% of ranked servers.

How many players does 4Netplayers MrWolfCommunity Server hold at once?

The sample now reads 0 players for 4Netplayers MrWolfCommunity Server, out of 10 slots. Over the last seven days it averaged 1 players and peaked at 2. The 48-hour sample puts the busiest hour at 22:00 UTC, averaging 2 players.

Server data

What does performance look like on 4Netplayers MrWolfCommunity Server?

The 48-hour average is 30 server fps, with a low of 30. Entity numbers reached 79,492, and that includes buildings, deployables and the rest. The memory field tops out at 2,558 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is 4Netplayers MrWolfCommunity Server on?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers MrWolfCommunity Server runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is 4Netplayers MrWolfCommunity Server, and is it up?

4Netplayers MrWolfCommunity Server reports itself online at the current refresh. The uptime it reports puts the last restart about 9 hours ago. 0 of 24 hours up over the last 1 full day, or 0%. The first row Rust Data holds for it is dated 27 October 2026.

Where does 4Netplayers MrWolfCommunity Server sit?

There is no region published for 4Netplayers MrWolfCommunity Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 51.89.172.53:24900 is its address.

Map and rules

What rules and settings are recorded for 4Netplayers MrWolfCommunity Server?

You will not find a gather rate in the string 4Netplayers MrWolfCommunity Server. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has 4Netplayers MrWolfCommunity Server loaded?

Size 3,700, seed 464832282: the procedural map on 4Netplayers MrWolfCommunity Server, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does 4Netplayers MrWolfCommunity Server wipe, and how often?

The record for 4Netplayers MrWolfCommunity Server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 31 hours ago.

Lists and tags

Which Rust Data filters and lists contain 4Netplayers MrWolfCommunity Server?

On Rust Data, 4Netplayers MrWolfCommunity Server appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meanings do the tags on 4Netplayers MrWolfCommunity Server hold?

The game's server browser reads these tags from 4Netplayers MrWolfCommunity Server: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to 4Netplayers MrWolfCommunity Server?

Enter client.connect 51.89.172.53:24900 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp10
Max players Slot count: 10.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 46,860 players 11,704 servers online