Rust Data

rustdata.spaceservers51.91.234.88:29340.ipynb

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Offline 51.91.234.88:21650 checked 2d ago

Dev-The Walking Life

moddedoxide

Connect

srv = rust.server("51.91.234.88:29340")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,262 # top 69%
last wipe 22d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 7 Oct, 16:12 UTC22d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 395335856
Map of Dev-The Walking Life
map
Procedural Map
size
6000
seed
395335856
Open on RustMaps

Server

srv.info()
address
51.91.234.88:21650
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
7 Oct 2026, 16:12 UTC
hostname
–
first seen
2 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average21/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average36/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average10/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average44/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average182/215

Quick answers

From the figures on this page.

Player counts

What position does Dev-The Walking Life take in the server rankings?

Over the last seven days Dev-The Walking Life sits at #15,262 on player hours, in the top 69% of ranked servers.

What population does Dev-The Walking Life carry?

Dev-The Walking Life returns no live count at this refresh, having last been seen 2 days 21 hours ago. Over the last seven days it averaged 0 players.

Server facts

What is the Rust version on Dev-The Walking Life?

Rust network protocol 2634 and build 168909 on Linux is what Dev-The Walking Life runs. Steam updates your game for you, but the protocol must match to join.

Is Dev-The Walking Life up, and what does its uptime show?

The latest sample has Dev-The Walking Life offline, with a last sighting 2 days 21 hours ago. 100 of 168 hours up over the last 7 full days, or 60%. Its earliest recorded date in Rust Data is 2 October 2026.

In which location is Dev-The Walking Life hosted?

For Dev-The Walking Life, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 51.91.234.88:21650 is its address.

Map and rules

What rules and settings are recorded for Dev-The Walking Life?

You will not find a gather rate in the string Dev-The Walking Life. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has Dev-The Walking Life loaded?

The game generates the map on Dev-The Walking Life: procedural, size 6,000, seed 395335856. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

On what schedule does Dev-The Walking Life wipe?

A rhythm cannot be read from the wipes of Dev-The Walking Life on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 22 days 8 hours ago.

On Dev-The Walking Life, what happens on wipe day?

The average peak over recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Which lists on Rust Data hold Dev-The Walking Life, and which filters?

On Rust Data, Dev-The Walking Life appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Dev-The Walking Life hold?

These tags are published by Dev-The Walking Life and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into Dev-The Walking Life?

The manual route: launch Rust, F1, then client.connect 51.91.234.88:21650. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players Slot count: 50.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol To join, your game must run protocol 2634.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 60,014 players 11,706 servers online