Offline 51.91.234.88:21650 checked 2d ago
Dev-The Walking Life
Connect
srv = rust.server("51.91.234.88:29340")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 7 Oct, 16:12 UTC22d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
6000 · seed 395335856
- map
- Procedural Map
- size
- 6000
- seed
- 395335856
Server
srv.info()- address
- 51.91.234.88:21650
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 7 Oct 2026, 16:12 UTC
- hostname
- –
- first seen
- 2 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 21/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 36/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 10/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 44/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 182/215 |
Quick answers
From the figures on this page.
Player counts
What position does Dev-The Walking Life take in the server rankings?
Over the last seven days Dev-The Walking Life sits at #15,262 on player hours, in the top 69% of ranked servers.
What population does Dev-The Walking Life carry?
Dev-The Walking Life returns no live count at this refresh, having last been seen 2 days 21 hours ago. Over the last seven days it averaged 0 players.
Server facts
What is the Rust version on Dev-The Walking Life?
Rust network protocol 2634 and build 168909 on Linux is what Dev-The Walking Life runs. Steam updates your game for you, but the protocol must match to join.
Is Dev-The Walking Life up, and what does its uptime show?
The latest sample has Dev-The Walking Life offline, with a last sighting 2 days 21 hours ago. 100 of 168 hours up over the last 7 full days, or 60%. Its earliest recorded date in Rust Data is 2 October 2026.
In which location is Dev-The Walking Life hosted?
For Dev-The Walking Life, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 51.91.234.88:21650 is its address.
Map and rules
What rules and settings are recorded for Dev-The Walking Life?
You will not find a gather rate in the string Dev-The Walking Life. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has Dev-The Walking Life loaded?
The game generates the map on Dev-The Walking Life: procedural, size 6,000, seed 395335856. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
On what schedule does Dev-The Walking Life wipe?
A rhythm cannot be read from the wipes of Dev-The Walking Life on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 22 days 8 hours ago.
On Dev-The Walking Life, what happens on wipe day?
The average peak over recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Which lists on Rust Data hold Dev-The Walking Life, and which filters?
On Rust Data, Dev-The Walking Life appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Dev-The Walking Life hold?
These tags are published by Dev-The Walking Life and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into Dev-The Walking Life?
The manual route: launch Rust, F1, then client.connect 51.91.234.88:21650. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.