Rust Data

rustdata.spaceservers51.91.242.62:28117.ipynb

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Online 51.91.242.62:28115 checked 8m ago

Oxide Dev

moddedoxide

Connect

srv = rust.server("51.91.242.62:28117")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,327 # top 69%
last wipe 17d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.4 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3.5

The first 48 hours of its last wipes

Mon 12 OctSun 11 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 12 Oct, 05:44 UTC17d ago 1 NaN running 0
1 Sun 11 Oct, 22:33 UTC17d ago 1 NaN 0.3 days 0
2 Sun 11 Oct, 11:59 UTC18d ago 1 NaN 0.4 days 0
3 Sun 11 Oct, 05:47 UTC18d ago 1 NaN 0.3 days 0
4 Fri 2 Oct, 07:35 UTC27d ago 1 halved by day 4 8.9 days 0
5 Mon 28 Sep, 07:06 UTC31d ago 1 halved by day 3 4 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
51.91.242.62:28115
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
12 Oct 2026, 05:44 UTC
hostname
–
first seen
16 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average160/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average120/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average191/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average97/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average230/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average345/350

Quick answers

From the figures on this page.

Player counts

What position does Oxide Dev take in the server rankings?

Rank #15,327 on seven-day player hours for Oxide Dev, within the top 69% of all ranked servers.

What population does Oxide Dev carry?

The sample now reads 0 players for Oxide Dev, out of 50 slots. Over the last seven days it averaged 0 players.

Server facts

What is the Rust version on Oxide Dev?

The build is Rust network protocol 2634 and build 167398 on Linux, run by Oxide Dev. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Oxide Dev, and is it up?

Online is the state at the latest refresh for Oxide Dev. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 16 September 2026.

In which location is Oxide Dev hosted?

No region is published by Oxide Dev. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 51.91.242.62:28115 is its address.

Rules, settings, map

Which settings and rules does Oxide Dev run?

You will not find a gather rate in the string Oxide Dev. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.

Wipes and dates

On what schedule does Oxide Dev wipe?

Irregular wipe times on Oxide Dev leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 17 days 11 hours ago.

What is wipe day on Oxide Dev like?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 2 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 3.5.

Tags and filters

Where does Oxide Dev appear among Rust Data lists and filters?

The Rust Data lists that Oxide Dev fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Oxide Dev hold?

These tags are published by Oxide Dev and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167398 (Build): The server runs build 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to Oxide Dev?

The manual route: launch Rust, F1, then client.connect 51.91.242.62:28115. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players 50 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs167398
Build The server runs build 167398.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 101,584 players 11,894 servers online