Online 51.91.242.62:28115 checked 8m ago
Oxide Dev
Connect
srv = rust.server("51.91.242.62:28117")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 12 Oct, 05:44 UTC17d ago | 1 | NaN | running | 0 |
| 1 | Sun 11 Oct, 22:33 UTC17d ago | 1 | NaN | 0.3 days | 0 |
| 2 | Sun 11 Oct, 11:59 UTC18d ago | 1 | NaN | 0.4 days | 0 |
| 3 | Sun 11 Oct, 05:47 UTC18d ago | 1 | NaN | 0.3 days | 0 |
| 4 | Fri 2 Oct, 07:35 UTC27d ago | 1 | halved by day 4 | 8.9 days | 0 |
| 5 | Mon 28 Sep, 07:06 UTC31d ago | 1 | halved by day 3 | 4 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 51.91.242.62:28115
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 12 Oct 2026, 05:44 UTC
- hostname
- –
- first seen
- 16 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 160/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 191/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 97/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 88 on average | 230/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 345/350 |
Quick answers
From the figures on this page.
Player counts
What position does Oxide Dev take in the server rankings?
Rank #15,327 on seven-day player hours for Oxide Dev, within the top 69% of all ranked servers.
What population does Oxide Dev carry?
The sample now reads 0 players for Oxide Dev, out of 50 slots. Over the last seven days it averaged 0 players.
Server facts
What is the Rust version on Oxide Dev?
The build is Rust network protocol 2634 and build 167398 on Linux, run by Oxide Dev. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Oxide Dev, and is it up?
Online is the state at the latest refresh for Oxide Dev. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 16 September 2026.
In which location is Oxide Dev hosted?
No region is published by Oxide Dev. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 51.91.242.62:28115 is its address.
Rules, settings, map
Which settings and rules does Oxide Dev run?
You will not find a gather rate in the string Oxide Dev. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Wipes and dates
On what schedule does Oxide Dev wipe?
Irregular wipe times on Oxide Dev leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 17 days 11 hours ago.
What is wipe day on Oxide Dev like?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 2 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 3.5.
Tags and filters
Where does Oxide Dev appear among Rust Data lists and filters?
The Rust Data lists that Oxide Dev fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Oxide Dev hold?
These tags are published by Oxide Dev and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167398 (Build): The server runs build 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to Oxide Dev?
The manual route: launch Rust, F1, then client.connect 51.91.242.62:28115. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.