Online 51.91.74.194:25570 checked 10m ago
NON-PRODUCTION Pocket Mines Feasibility
Connect
srv = rust.server("51.91.74.194:25571")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 10 Oct, 13:59 UTC18d ago | 0 | NaN | running | 0 |
| 1 | Sat 19 Sep, 17:27 UTC39d ago | 0 | NaN | 20.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2000 · seed 20260808
- map
- Procedural Map
- size
- 2000
- seed
- 20260808
Server
srv.info()- address
- 51.91.74.194:25570
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 10 Oct 2026, 13:59 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 55/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 124/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 81/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 29/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 6/1000 |
Quick answers
From the figures on this page.
Population data
What position does NON-PRODUCTION Pocket Mines Feasibility take in the server rankings?
Rank #15,341 on seven-day player hours for NON-PRODUCTION Pocket Mines Feasibility, within the top 69% of all ranked servers.
How full does NON-PRODUCTION Pocket Mines Feasibility run?
The sample now reads 0 players for NON-PRODUCTION Pocket Mines Feasibility, out of 2 slots. Over the last seven days it averaged 0 players.
Server facts
How smoothly does NON-PRODUCTION Pocket Mines Feasibility run?
Averaged over 48 hours: 234 server fps, never under 208. Buildings, deployables and all else in the world took the count as high as 14,119 entities. A high of 3,058 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does NON-PRODUCTION Pocket Mines Feasibility run?
Version Rust network protocol 2634 and build 167398 on Linux is reported by NON-PRODUCTION Pocket Mines Feasibility. Steam updates your game for you, but the protocol must match to join.
Is NON-PRODUCTION Pocket Mines Feasibility up, and what does its uptime show?
The current sample puts NON-PRODUCTION Pocket Mines Feasibility online. The uptime it reports puts the last restart about 18 days 15 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is NON-PRODUCTION Pocket Mines Feasibility hosted?
No region is published by NON-PRODUCTION Pocket Mines Feasibility. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 51.91.74.194:25570 is its address.
Rules, settings, map
Which rules apply on NON-PRODUCTION Pocket Mines Feasibility, and what settings?
You will not find a gather rate in the string NON-PRODUCTION Pocket Mines Feasibility. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.
Which map has NON-PRODUCTION Pocket Mines Feasibility loaded?
The game generates the map on NON-PRODUCTION Pocket Mines Feasibility: procedural, size 2,000, seed 20260808. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does NON-PRODUCTION Pocket Mines Feasibility wipe, and on what schedule?
A rhythm cannot be read from the wipes of NON-PRODUCTION Pocket Mines Feasibility on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 18 days 16 hours ago.
On NON-PRODUCTION Pocket Mines Feasibility, what happens on wipe day?
The average peak over recent wipes is 0 players. Peak population on the latest wipe came 0 hours in.
Tags and filters
Where does NON-PRODUCTION Pocket Mines Feasibility appear among Rust Data lists and filters?
The Rust Data lists that NON-PRODUCTION Pocket Mines Feasibility fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on NON-PRODUCTION Pocket Mines Feasibility hold?
These tags are published by NON-PRODUCTION Pocket Mines Feasibility and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): 2 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167398 (Build): Build number: 167398; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join NON-PRODUCTION Pocket Mines Feasibility?
Enter client.connect 51.91.74.194:25570 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.