Rust Data

rustdata.spaceservers51.91.74.194:25571.ipynb

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Online 51.91.74.194:25570 checked 10m ago

NON-PRODUCTION Pocket Mines Feasibility

moddedcarbon

Connect

srv = rust.server("51.91.74.194:25571")
print(srv.connect_command)

Right now

srv.summary()
players now 0/2 # 0% full
7-day average 0 # peak –
rank #15,341 # top 69%
last wipe 18d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap20.9 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 10 Oct, 13:59 UTC18d ago 0 NaN running 0
1 Sat 19 Sep, 17:27 UTC39d ago 0 NaN 20.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2000 · seed 20260808
Map of NON-PRODUCTION Pocket Mines Feasibility
map
Procedural Map
size
2000
seed
20260808
Open on RustMaps

Server

srv.info()
address
51.91.74.194:25570
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
10 Oct 2026, 13:59 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average55/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average81/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average29/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average6/1000

Quick answers

From the figures on this page.

Population data

What position does NON-PRODUCTION Pocket Mines Feasibility take in the server rankings?

Rank #15,341 on seven-day player hours for NON-PRODUCTION Pocket Mines Feasibility, within the top 69% of all ranked servers.

How full does NON-PRODUCTION Pocket Mines Feasibility run?

The sample now reads 0 players for NON-PRODUCTION Pocket Mines Feasibility, out of 2 slots. Over the last seven days it averaged 0 players.

Server facts

How smoothly does NON-PRODUCTION Pocket Mines Feasibility run?

Averaged over 48 hours: 234 server fps, never under 208. Buildings, deployables and all else in the world took the count as high as 14,119 entities. A high of 3,058 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does NON-PRODUCTION Pocket Mines Feasibility run?

Version Rust network protocol 2634 and build 167398 on Linux is reported by NON-PRODUCTION Pocket Mines Feasibility. Steam updates your game for you, but the protocol must match to join.

Is NON-PRODUCTION Pocket Mines Feasibility up, and what does its uptime show?

The current sample puts NON-PRODUCTION Pocket Mines Feasibility online. The uptime it reports puts the last restart about 18 days 15 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is NON-PRODUCTION Pocket Mines Feasibility hosted?

No region is published by NON-PRODUCTION Pocket Mines Feasibility. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 51.91.74.194:25570 is its address.

Rules, settings, map

Which rules apply on NON-PRODUCTION Pocket Mines Feasibility, and what settings?

You will not find a gather rate in the string NON-PRODUCTION Pocket Mines Feasibility. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.

Which map has NON-PRODUCTION Pocket Mines Feasibility loaded?

The game generates the map on NON-PRODUCTION Pocket Mines Feasibility: procedural, size 2,000, seed 20260808. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does NON-PRODUCTION Pocket Mines Feasibility wipe, and on what schedule?

A rhythm cannot be read from the wipes of NON-PRODUCTION Pocket Mines Feasibility on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 18 days 16 hours ago.

On NON-PRODUCTION Pocket Mines Feasibility, what happens on wipe day?

The average peak over recent wipes is 0 players. Peak population on the latest wipe came 0 hours in.

Tags and filters

Where does NON-PRODUCTION Pocket Mines Feasibility appear among Rust Data lists and filters?

The Rust Data lists that NON-PRODUCTION Pocket Mines Feasibility fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on NON-PRODUCTION Pocket Mines Feasibility hold?

These tags are published by NON-PRODUCTION Pocket Mines Feasibility and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): 2 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167398 (Build): Build number: 167398; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join NON-PRODUCTION Pocket Mines Feasibility?

Enter client.connect 51.91.74.194:25570 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp2
Max players 2 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167398
Build Build number: 167398.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,784 players 11,611 servers online