Online 54.37.245.171:22000 checked 9m ago
4Netplayers Rust Server
Connect
srv = rust.server("54.37.245.171:22004")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 6h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 6h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:43 UTC FW27d ago | 3 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1234567890
- map
- Procedural Map
- size
- 4000
- seed
- 1234567890
Server
srv.info()- address
- 54.37.245.171:22000
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 19:24 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 166/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 181/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 71/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 13/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 21/1000 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does 4Netplayers Rust Server rank?
Over the last seven days 4Netplayers Rust Server sits at #6,718 on player hours, in the top 30% of ranked servers.
How full does 4Netplayers Rust Server run?
Current row: 0 players on 4Netplayers Rust Server, against 10 slots. Over the last seven days it averaged 0 players and peaked at 3. Peak hour in the last 48 hours: 10:00 UTC, mean 0 players.
About the server
What does performance look like on 4Netplayers Rust Server?
The 48-hour average is 30 server fps, with a low of 30. The entity count peaked at 91,452, covering buildings, deployables and the rest of the world. A high of 3,032 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does 4Netplayers Rust Server run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by 4Netplayers Rust Server. Joining needs the same protocol on your game; Steam handles the update.
Is 4Netplayers Rust Server up, and what does its uptime show?
The current sample puts 4Netplayers Rust Server online. Count back 2 days 2 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.
Where does 4Netplayers Rust Server sit?
There is no region published for 4Netplayers Rust Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 54.37.245.171:22000 is its address.
Settings and map
Which rules apply on 4Netplayers Rust Server, and what settings?
The name 4Netplayers Rust Server carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has 4Netplayers Rust Server loaded?
The game generates the map on 4Netplayers Rust Server: procedural, size 4,000, seed 1234567890. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
On what schedule does 4Netplayers Rust Server wipe?
Once a month 4Netplayers Rust Server wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 27 days 16 hours ago.
On 4Netplayers Rust Server, what happens on wipe day?
The average peak over recent wipes is 3 players. Peak population on the latest wipe came 24 hours in.
Tags, lists
Which lists on Rust Data hold 4Netplayers Rust Server, and which filters?
On Rust Data, 4Netplayers Rust Server appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on 4Netplayers Rust Server?
Read by the game's server browser, the tags 4Netplayers Rust Server publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into 4Netplayers Rust Server?
Enter client.connect 54.37.245.171:22000 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.