Offline 54.37.85.181:28015 checked 8d ago
My Dev Test Server
Connect
srv = rust.server("54.37.85.181:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4300 · seed 1227404764
- map
- Procedural Map
- size
- 4300
- seed
- 1227404764
Server
srv.info()- address
- 54.37.85.181:28015
- region
- –
- max players
- 100
- group limit
- 12 max
- wipe schedule
- –
- last wipe
- 20 Oct 2026, 10:28 UTC
- hostname
- –
- first seen
- 20 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 28/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 33/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 16/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 2/1000 |
Quick answers
From the figures on this page.
Population
What position does My Dev Test Server take in the server rankings?
Player hours over seven days put My Dev Test Server at #14,650, in the top 67% of the ranked set.
How full does My Dev Test Server run?
My Dev Test Server returns no live count at this refresh, having last been seen 8 days 15 hours ago.
Server data
Which Rust version is My Dev Test Server on?
The build is Rust network protocol 2634 and build 167781 on Linux, run by My Dev Test Server. Joining needs the same protocol on your game; Steam handles the update.
Is My Dev Test Server up, and what does its uptime show?
Offline now for My Dev Test Server, last seen 8 days 15 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 20 October 2026.
Where does My Dev Test Server sit?
For My Dev Test Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 54.37.85.181:28015 is its address.
Settings and map
Which rules apply on My Dev Test Server, and what settings?
No gather rate appears in the name: My Dev Test Server. The cap on a group is 12 players. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
Which map has My Dev Test Server selected?
Size 4,300, seed 1227404764: the procedural map on My Dev Test Server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does My Dev Test Server wipe, and on what schedule?
The record for My Dev Test Server holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 8 days 15 hours ago.
Tags, lists
Which Rust Data filters and lists contain My Dev Test Server?
The Rust Data lists that My Dev Test Server fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on My Dev Test Server?
The game's server browser reads these tags from My Dev Test Server: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts12 (Group limit): Team size tops out at 12; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to My Dev Test Server?
The manual route: launch Rust, F1, then client.connect 54.37.85.181:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.