Rust Data

rustdata.spaceservers54.37.85.181:28017.ipynb

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Offline 54.37.85.181:28015 checked 8d ago

My Dev Test Server

moddedoxide

Connect

srv = rust.server("54.37.85.181:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #14,650 # top 67%
last wipe 8d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4300 · seed 1227404764
Map of My Dev Test Server
map
Procedural Map
size
4300
seed
1227404764
Open on RustMaps

Server

srv.info()
address
54.37.85.181:28015
region
–
max players
100
group limit
12 max
wipe schedule
–
last wipe
20 Oct 2026, 10:28 UTC
hostname
–
first seen
20 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 155 on average28/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average33/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average16/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average2/1000

Quick answers

From the figures on this page.

Population

What position does My Dev Test Server take in the server rankings?

Player hours over seven days put My Dev Test Server at #14,650, in the top 67% of the ranked set.

How full does My Dev Test Server run?

My Dev Test Server returns no live count at this refresh, having last been seen 8 days 15 hours ago.

Server data

Which Rust version is My Dev Test Server on?

The build is Rust network protocol 2634 and build 167781 on Linux, run by My Dev Test Server. Joining needs the same protocol on your game; Steam handles the update.

Is My Dev Test Server up, and what does its uptime show?

Offline now for My Dev Test Server, last seen 8 days 15 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 20 October 2026.

Where does My Dev Test Server sit?

For My Dev Test Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 54.37.85.181:28015 is its address.

Settings and map

Which rules apply on My Dev Test Server, and what settings?

No gather rate appears in the name: My Dev Test Server. The cap on a group is 12 players. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.

Which map has My Dev Test Server selected?

Size 4,300, seed 1227404764: the procedural map on My Dev Test Server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

When does My Dev Test Server wipe, and on what schedule?

The record for My Dev Test Server holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 8 days 15 hours ago.

Tags, lists

Which Rust Data filters and lists contain My Dev Test Server?

The Rust Data lists that My Dev Test Server fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on My Dev Test Server?

The game's server browser reads these tags from My Dev Test Server: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts12 (Group limit): Team size tops out at 12; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to My Dev Test Server?

The manual route: launch Rust, F1, then client.connect 54.37.85.181:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts12,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players Slot count: 100.
ts12
Group limit Team size tops out at 12.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167781
Build Build number: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 39,471 players 11,695 servers online