Offline 57.128.202.9:10100 checked 33d ago
ArkServers.io - Die Another Way
Connect
srv = rust.server("57.128.202.9:10110")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 25 Sep, 22:22 UTC33d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1337
- map
- Procedural Map
- size
- 4500
- seed
- 1337
Server
srv.info()- address
- 57.128.202.9:10100
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 25 Sep 2026, 22:22 UTC
- hostname
- –
- first seen
- 19 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 103/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 151/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 45/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 5/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 19/1000 |
Quick answers
From the figures on this page.
Population
What position does ArkServers.io - Die Another Way take in the server rankings?
Over the last seven days ArkServers.io - Die Another Way sits at #16,601 on player hours, in the top 72% of ranked servers.
How full does ArkServers.io - Die Another Way run?
The current row shows ArkServers.io - Die Another Way offline; the last response was 33 days 1 hours ago.
Server facts
What is the Rust version on ArkServers.io - Die Another Way?
Version Rust network protocol 2633 and build 165217 on Linux is reported by ArkServers.io - Die Another Way. Joining needs the same protocol on your game; Steam handles the update.
Is ArkServers.io - Die Another Way up, and what does its uptime show?
The latest sample has ArkServers.io - Die Another Way offline, with a last sighting 33 days 1 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 19 September 2026.
Which location does ArkServers.io - Die Another Way run from?
No region is published by ArkServers.io - Die Another Way. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 57.128.202.9:10100.
Rules, settings, map
Which settings and rules does ArkServers.io - Die Another Way run?
No gather rate appears in the name: ArkServers.io - Die Another Way. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has ArkServers.io - Die Another Way selected?
The game generates the map on ArkServers.io - Die Another Way: procedural, size 4,500, seed 1337. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does ArkServers.io - Die Another Way wipe, and how often?
The record for ArkServers.io - Die Another Way holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 33 days 10 hours ago.
What is wipe day on ArkServers.io - Die Another Way like?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags and filters
Which Rust Data filters and lists contain ArkServers.io - Die Another Way?
The Rust Data lists that ArkServers.io - Die Another Way fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on ArkServers.io - Die Another Way?
The game's server browser reads these tags from ArkServers.io - Die Another Way: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): Build number: 165217; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to ArkServers.io - Die Another Way?
In Rust, F1 opens the console: type client.connect 57.128.202.9:10100. Launch Rust on this page does the same by opening the game through Steam and connecting.