Rust Data

rustdata.spaceservers57.128.229.173:25571.ipynb

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Offline 57.128.229.173:25570 checked 1d ago

A Rust Server

moddedcarbon

Connect

srv = rust.server("57.128.229.173:25571")
print(srv.connect_command)

Right now

srv.summary()
players now 2/40 # 5% full
7-day average 2 # peak 5
rank #4,726 # top 21%
last wipe 2d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5213:0014:0015:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040013:0014:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 27 OctMon 26 OctFri 23 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 06:01 UTC2d ago 2 NaN running 1
1 Mon 26 Oct, 09:55 UTC2d ago 5 NaN 0.8 days 1
2 Fri 23 Oct, 16:12 UTC5d ago 1 NaN 2.7 days 0
3 Sat 17 Oct, 14:01 UTC11d ago 1 halved by day 1 6.1 days 1
4 Wed 14 Oct, 13:54 UTC14d ago 1 NaN 3 days 0
5 Mon 12 Oct, 11:48 UTC16d ago 1 halved by day 1 2.1 days 0
6 Sat 3 Oct, 15:41 UTC25d ago 6 halved by day 1 8.8 days 1
7 Sat 3 Oct, 08:00 UTC26d ago 6 NaN 0.3 days 0
8 Fri 2 Oct, 19:38 UTC26d ago 6 NaN 0.5 days 0
9 Thu 1 Oct, 19:44 UTC FW27d ago 6 NaN 1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 1
Map of A Rust Server
map
Procedural Map
size
6000
seed
1
Open on RustMaps

Server

srv.info()
address
57.128.229.173:25570
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
26 Oct 2026, 09:55 UTC
hostname
–
first seen
26 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average108/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average147/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average45/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average18/1000

Quick answers

From the figures on this page.

Player counts

How does A Rust Server compare in the rankings?

Player hours over seven days put A Rust Server at #4,726, in the top 21% of the ranked set.

How many players does A Rust Server hold at once?

Offline now for A Rust Server, with the last sample 41 hours ago. Over the last seven days it averaged 2 players and peaked at 5. The 48-hour sample puts the busiest hour at 13:00 UTC, averaging 2 players.

Server data

How smoothly does A Rust Server run?

Averaged over 48 hours: 224 server fps, never under 224. Entity numbers reached 197,793, and that includes buildings, deployables and the rest. The memory field tops out at 3,223 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is A Rust Server on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by A Rust Server. Joining needs the same protocol on your game; Steam handles the update.

How reliable is A Rust Server, and is it online now?

The latest sample has A Rust Server offline, with a last sighting 41 hours ago. Count back 50 minutes from its reported uptime to get the last restart. Over the last 7 full days the hours up number 25 of 168, 15%. Its earliest recorded date in Rust Data is 26 September 2026.

Which location does A Rust Server run from?

There is no region published for A Rust Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 57.128.229.173:25570.

Settings and map

Which rules apply on A Rust Server, and what settings?

No gather rate appears in the name: A Rust Server. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. Anti-cheat status: VAC off.

What is the map on A Rust Server?

A Rust Server runs a procedural map of size 6,000 with seed 1, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

When does A Rust Server wipe, and on what schedule?

A Rust Server wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 2 days 22 hours ago, and that is the one in play.

On A Rust Server, what happens on wipe day?

Recent wipes averaged 3 players at their peak. Peak population on the latest wipe came 7 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 1.

Tags, lists

Which Rust Data filters and lists contain A Rust Server?

These Rust Data lists include A Rust Server: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the server tags on A Rust Server?

The game's server browser reads these tags from A Rust Server: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): Slot count: 40; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way into A Rust Server?

The manual route: launch Rust, F1, then client.connect 57.128.229.173:25570. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp40
Max players Slot count: 40.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 44,965 players 11,641 servers online