Online 57.128.229.173:25580 checked 11m ago
A Rust Server
Connect
srv = rust.server("57.128.229.173:25581")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 27 Oct, 15:39 UTC3h ago | NaN | NaN | running | 0 |
| 1 | Sat 24 Oct, 13:52 UTC3d ago | 2 | NaN | NaN | 0 |
| 2 | Fri 16 Oct, 09:28 UTC11d ago | 5 | held half | 8.2 days | 1 |
| 3 | Sun 11 Oct, 12:37 UTC16d ago | 5 | held half | 4.9 days | 4 |
| 4 | Sat 10 Oct, 09:23 UTC17d ago | 12 | NaN | 1.1 days | 0 |
| 5 | Fri 9 Oct, 10:34 UTC18d ago | 12 | NaN | 1 days | 0 |
| 6 | Thu 8 Oct, 16:00 UTC19d ago | 12 | NaN | 0.8 days | 0 |
| 7 | Mon 5 Oct, 13:40 UTC22d ago | 1 | halved by day 1 | 3.1 days | 0 |
| 8 | Sun 4 Oct, 12:34 UTC23d ago | 2 | NaN | 1 days | 0 |
| 9 | Sun 4 Oct, 04:33 UTC23d ago | 2 | NaN | 0.3 days | 1 |
| 10 | Sun 27 Sep, 10:24 UTC30d ago | 6 | halved by day 1 | 6.8 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4300 · seed 1705331099
- map
- Procedural Map
- size
- 4300
- seed
- 1705331099
Server
srv.info()- address
- 57.128.229.173:25580
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 27 Oct 2026, 15:39 UTC
- hostname
- –
- first seen
- 21 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 163 on average | 205/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 130/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 111 on average | 189/225 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 31/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 85 on average | 170/700 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 59/1000 |
Quick answers
From the figures on this page.
Population data
What position does A Rust Server take in the server rankings?
Over the last seven days A Rust Server sits at #8,224 on player hours, in the top 37% of ranked servers.
How many players does A Rust Server hold at once?
The sample now reads 1 players for A Rust Server, out of 10 slots. Over the last seven days it averaged 1 players and peaked at 2. The 48-hour sample puts the busiest hour at 16:00 UTC, averaging 2 players.
Server data
How well does A Rust Server perform?
Averaged over 48 hours: 248 server fps, never under 245. Entity numbers reached 102,034, and that includes buildings, deployables and the rest. Memory peaked at 3,221 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does A Rust Server run?
Version Rust network protocol 2635 and build 168909 on Linux is reported by A Rust Server. Joining needs the same protocol on your game; Steam handles the update.
How reliable is A Rust Server, and is it up?
The current sample puts A Rust Server online. A restart about 2 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 6 of 168, 4%. The first row Rust Data holds for it is dated 21 September 2026.
Where does A Rust Server sit?
No region is published by A Rust Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 57.128.229.173:25580 is its address.
Settings and map
Which settings and rules does A Rust Server run?
No gather rate appears in the name: A Rust Server. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. The VAC field reads off.
Which map has A Rust Server selected?
A Rust Server runs a procedural map of size 4,300 with seed 1705331099, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does A Rust Server wipe, and how often?
A Rust Server wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 3 hours ago.
On A Rust Server, what happens on wipe day?
Recent wipes averaged 4 players at their peak. Peak population on the latest wipe came 1 hours in. Half the peak or more was held to the next wipe in 100% of recent wipes.
Tags and filters
Which Rust Data filters and lists contain A Rust Server?
The Rust Data lists that A Rust Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meanings do the tags on A Rust Server hold?
These tags are published by A Rust Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way into A Rust Server?
Enter client.connect 57.128.229.173:25580 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.