Rust Data

rustdata.spaceservers57.129.141.226:28017.ipynb

Run all rust-data · live

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Online 57.129.141.226:28015 checked 10m ago

Server

moddedoxide

Connect

srv = rust.server("57.129.141.226:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/5000 # 0% full
7-day average 1 # peak 4
rank #4,027 # top 18%
last wipe 83d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 3

The first 48 hours of its last wipes

Mon 26 OctTue 20 OctWed 7 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 26 Oct, 00:05 UTC3d ago 1 NaN running 1
1 Tue 20 Oct, 20:32 UTC8d ago 1 held half 5.1 days 0
2 Wed 7 Oct, 06:08 UTC21d ago 2 halved by day 3 13.6 days 1
3 Sat 3 Oct, 08:43 UTC25d ago 1 held half 3.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 331143034
Map of Server
map
Custom Map
size
5000
seed
331143034

Server

srv.info()
address
57.129.141.226:28015
region
–
max players
5000
group limit
8, the default
wipe schedule
–
last wipe
6 Aug 2026, 17:59 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 152 on average41/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average59/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average19/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5/1000

Quick answers

From the figures on this page.

Player counts

What position does Server take in the server rankings?

Player hours over seven days put Server at #4,027, in the top 18% of the ranked set.

What population does Server carry?

Server reports 0 players at this refresh, with 5,000 slots configured. Over the last seven days it averaged 1 players and peaked at 4. Averaged by hour over 48 hours, 08:00 UTC is the busiest, at 4 players.

About the server

What does performance look like on Server?

Averaged over 48 hours: 47 server fps, never under 9. Entity numbers reached 351,989, and that includes buildings, deployables and the rest. Memory peaked at 7,191 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does Server run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Server. Steam updates your game for you, but the protocol must match to join.

Is Server up, and what does its uptime show?

The current sample puts Server online. A restart about 4 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

Which location does Server run from?

No region is published by Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 57.129.141.226:28015.

Rules, settings, map

What rules and settings are recorded for Server?

The name Server carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has Server loaded?

The game generates the map on Server: procedural, size 5,000, seed 331143034. Because size and seed determine the map, it can be viewed on RustMaps via this page. Custom Map is what the map name field says.

Wipe data

On what schedule does Server wipe?

Irregular wipe times on Server leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 83 days 11 hours ago, and that is the one in play.

On Server, what happens on wipe day?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 67% of recent wipes. Otherwise the crowd fell below half by day 3.

Lists and tags

Which lists on Rust Data hold Server, and which filters?

These Rust Data lists include Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Server?

The game's server browser reads these tags from Server: gmvanilla (Game mode): The mode is vanilla survival; mp5000 (Max players): The server lists 5,000 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way to join Server?

The manual route: launch Rust, F1, then client.connect 57.129.141.226:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp5000,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp5000
Max players The server lists 5,000 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 31,880 players 11,622 servers online