Offline 57.129.153.14:28015 checked 24d ago
Dev
Connect
srv = rust.server("57.129.153.14:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 125/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 125/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 190/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 66/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 8/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 23/1000 |
Quick answers
From the figures on this page.
Population data
What position does Dev take in the server rankings?
Player hours over seven days put Dev at #16,009, in the top 71% of the ranked set.
How full does Dev run?
Dev returns no live count at this refresh, having last been seen 24 days 20 hours ago.
About the server
What is the Rust version on Dev?
The build is Rust network protocol 2633 and build 165217 on Linux, run by Dev. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Dev, and is it online now?
Offline now for Dev, last seen 24 days 20 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does Dev sit?
For Dev, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 57.129.153.14:28015 is its address.
Rules, settings, map
Which rules apply on Dev, and what settings?
You will not find a gather rate in the string Dev. Group size tops out at 32 players. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is not running; Valve's anti-cheat is off.
What is the map on Dev?
Map size 3,000, custom, on Dev. Download the published file from this page.
Wipes and dates
When does Dev wipe, and how often?
Too few wipes are on record for Dev to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 47 days 10 hours ago.
Tags, lists
Which lists on Rust Data hold Dev, and which filters?
On Rust Data, Dev appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Dev?
These tags are published by Dev and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp0 (Max players): Slot count: 0; ts32 (Group limit): No team may exceed 32; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): The server runs build 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings; rustmaps (Custom tag): A plugin or the owner added this; standard Rust does not define it. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to Dev?
In Rust, F1 opens the console: type client.connect 57.129.153.14:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.