Rust Data

rustdata.spaceservers57.129.186.69:28016.ipynb

Run all rust-data · live

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Online 57.129.186.69:28015 checked 8m ago

RCE-RustCoreEsport

moddedoxide

Connect

srv = rust.server("57.129.186.69:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 3
rank #7,937 # top 36%
no wipes 'resets' # 11 new worlds this week: a reset every few hours, not a wipe schedule
next wipe – # resets, no wipes

Players

srv.players.plot(range="48h")
AveragePeak
0123422:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

World resets · a new world every few hours; none of these counts as a wipe

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 28 Oct, 09:42 UTC11h ago NaN NaN NaN 0
1 Wed 28 Oct, 09:10 UTC12h ago NaN NaN NaN 0
2 Tue 27 Oct, 16:14 UTC1d ago NaN NaN NaN 1
3 Tue 27 Oct, 15:37 UTC1d ago NaN NaN NaN 1
4 Tue 27 Oct, 14:56 UTC1d ago NaN NaN NaN 0
5 Mon 26 Oct, 17:41 UTC2d ago NaN NaN NaN 0
6 Mon 26 Oct, 14:30 UTC2d ago NaN NaN NaN 1
7 Mon 26 Oct, 13:19 UTC2d ago NaN NaN NaN 1
8 Sun 25 Oct, 12:54 UTC3d ago NaN NaN NaN 0
9 Sun 25 Oct, 09:22 UTC3d ago NaN NaN NaN 0
display(srv.map, srv.info())

Map

3500 · seed 471471404
Map of RCE-RustCoreEsport
map
Procedural Map
size
3500
seed
471471404
Open on RustMaps

Server

srv.info()
address
57.129.186.69:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
resets constantly
hostname
–
first seen
24 Oct 2026

About this server · in its own words

print(srv.description)
Serveur communautaire, non affilié à Facepunch Studios. Wipes compétitifs sur inscription : rejoins une équipe sur le site Rust Core Esport (premier wipe gratuit, puis Pass RCE).

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10EU · groups of 8+ · weekly · 128 on average91/300
1EU Hub 01EU · groups of 1000+ · 23 on average30/3300
2404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 2 on average4/300
3A Shockbyte Rust Servergroups of 8+ · 2 on average1/40
4[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average0/50
5404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 2 on average0/300

Quick answers

From the figures on this page.

Population

How does RCE-RustCoreEsport compare in the rankings?

Rank #7,937 on seven-day player hours for RCE-RustCoreEsport, within the top 36% of all ranked servers.

What population does RCE-RustCoreEsport carry?

Current row: 0 players on RCE-RustCoreEsport, against 50 slots. Over the last seven days it averaged 0 players and peaked at 3. The 48-hour sample puts the busiest hour at 16:00 UTC, averaging 2 players.

Server data

How smoothly does RCE-RustCoreEsport run?

The 48-hour average is 196 server fps, with a low of 50. Buildings, deployables and all else in the world took the count as high as 64,551 entities. A high of 2,328 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on RCE-RustCoreEsport?

Rust network protocol 2635 and build 168909 on Linux is what RCE-RustCoreEsport runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is RCE-RustCoreEsport, and is it online now?

Online is the state at the latest refresh for RCE-RustCoreEsport. The uptime it reports puts the last restart about 6 hours ago. Uptime of 97% across the last 3 full days: 70 hours of 72. Its earliest recorded date in Rust Data is 24 October 2026.

In which location is RCE-RustCoreEsport hosted?

For RCE-RustCoreEsport, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 57.129.186.69:28015 is its address.

Rules, settings, map

Which rules apply on RCE-RustCoreEsport, and what settings?

The name RCE-RustCoreEsport carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.

Which map has RCE-RustCoreEsport selected?

The game generates the map on RCE-RustCoreEsport: procedural, size 3,500, seed 471471404. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does RCE-RustCoreEsport wipe, and how often?

No wipe schedule exists for RCE-RustCoreEsport, since the world is remade every few hours and none of those resets is a wipe.

Tags and filters

Where does RCE-RustCoreEsport appear among Rust Data lists and filters?

These Rust Data lists include RCE-RustCoreEsport: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on RCE-RustCoreEsport hold?

Read by the game's server browser, the tags RCE-RustCoreEsport publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way to join RCE-RustCoreEsport?

In Rust, F1 opens the console: type client.connect 57.129.186.69:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players The server lists 50 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 73,164 players 11,801 servers online