Rust Data

rustdata.spaceservers58.169.156.96:28017.ipynb

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Offline 58.169.156.96:28015 checked 13d ago

Rust Zombie Raids Test Server

moddedoxide

Connect

srv = rust.server("58.169.156.96:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 2/5 # 40% full
7-day average 0 # peak –
rank #11,455 # top 53%
last wipe 14d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k11 Oct13 Oct16 Oct18 Oct21 Oct23 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctWed 14 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 14 Oct, 15:14 UTC14d ago 2 NaN running 1
1 Wed 14 Oct, 02:42 UTC15d ago 2 NaN 0.5 days 0
2 Sun 11 Oct, 11:32 UTC18d ago 2 held half 2.6 days 0
3 Sun 11 Oct, 01:25 UTC18d ago 2 NaN 0.4 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1337
Map of Rust Zombie Raids Test Server
map
Custom Map
size
4000
seed
1337

Server

srv.info()
address
58.169.156.96:28015
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
14 Oct 2026, 15:14 UTC
hostname
–
first seen
11 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average167/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average182/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average70/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average13/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average20/1000

Quick answers

From the figures on this page.

Population

What position does Rust Zombie Raids Test Server take in the server rankings?

Over the last seven days Rust Zombie Raids Test Server sits at #11,455 on player hours, in the top 53% of ranked servers.

How full does Rust Zombie Raids Test Server run?

Offline now for Rust Zombie Raids Test Server, with the last sample 13 days 1 hours ago.

Server facts

What Rust version does Rust Zombie Raids Test Server run?

Version Rust network protocol 2634 and build 167398 on Windows is reported by Rust Zombie Raids Test Server. The protocol has to match before you can join, and Steam does the updating.

How reliable is Rust Zombie Raids Test Server, and is it online now?

Rust Zombie Raids Test Server is offline at this refresh; the last response came 13 days 1 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 11 October 2026.

Which location does Rust Zombie Raids Test Server run from?

No region is published by Rust Zombie Raids Test Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 58.169.156.96:28015.

Settings and map

Which settings and rules does Rust Zombie Raids Test Server run?

The name Rust Zombie Raids Test Server carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC on.

Which map has Rust Zombie Raids Test Server selected?

Size 4,000, seed 1337: the procedural map on Rust Zombie Raids Test Server, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.

Wipe data

When does Rust Zombie Raids Test Server wipe, and how often?

No next wipe can be predicted for Rust Zombie Raids Test Server, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 14 days 20 hours ago, and that is the one in play.

On Rust Zombie Raids Test Server, what happens on wipe day?

The average peak over recent wipes is 2 players. 25 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Lists and tags

Which Rust Data filters and lists contain Rust Zombie Raids Test Server?

These Rust Data lists include Rust Zombie Raids Test Server: Modded Rust servers and Rust servers named for the undead. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Rust Zombie Raids Test Server hold?

Read by the game's server browser, the tags Rust Zombie Raids Test Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): The server lists 5 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167398 (Build): Recorded game build: 167398; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to Rust Zombie Raids Test Server?

The manual route: launch Rust, F1, then client.connect 58.169.156.96:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp5
Max players The server lists 5 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167398
Build Recorded game build: 167398.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 65,727 players 11,762 servers online