Offline 60.142.115.227:28015 checked 43d ago
Carbon Local Dev
Connect
srv = rust.server("60.142.115.227:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 60.142.115.227:28015
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 11 Sep 2026, 22:42 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 75/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 137/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 44/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 91 on average | 133/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 348/350 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Carbon Local Dev rank?
Rank #13,927 on seven-day player hours for Carbon Local Dev, within the top – of all ranked servers.
How many players does Carbon Local Dev hold at once?
Carbon Local Dev returns no live count at this refresh, having last been seen 43 days 14 hours ago.
Server facts
What is the Rust version on Carbon Local Dev?
Version Rust network protocol 2633 and build 163794 on Windows is reported by Carbon Local Dev. Steam updates your game for you, but the protocol must match to join.
How reliable is Carbon Local Dev, and is it online now?
The latest sample has Carbon Local Dev offline, with a last sighting 43 days 14 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Which location does Carbon Local Dev run from?
There is no region published for Carbon Local Dev. Rust Data does not look up where the machine stands; it shows where a server says it is. 60.142.115.227:28015 is its address.
Rules, settings, map
Which rules apply on Carbon Local Dev, and what settings?
You will not find a gather rate in the string Carbon Local Dev. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. Anti-cheat status: VAC on.
Which map has Carbon Local Dev selected?
Carbon Local Dev runs a procedural map, which the game generates.
Wipes and dates
On what schedule does Carbon Local Dev wipe?
A rhythm cannot be read from the wipes of Carbon Local Dev on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 47 days 22 hours ago, and that is the one in play.
Tags, lists
Where does Carbon Local Dev appear among Rust Data lists and filters?
The Rust Data lists that Carbon Local Dev fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on Carbon Local Dev?
Read by the game's server browser, the tags Carbon Local Dev publishes are: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): 5 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to Carbon Local Dev?
Enter client.connect 60.142.115.227:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.