Rust Data

rustdata.spaceservers60.94.93.141:28017.ipynb

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Offline 60.94.93.141:28015 checked 19d ago

four_island

moddedoxide

Connect

srv = rust.server("60.94.93.141:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/4 # 25% full
7-day average 0 # peak –
rank #14,810 # top 67%
last wipe 25d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct11 Oct16 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 1

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 02:36 UTC25d ago 2 NaN running 1
1 Fri 2 Oct, 09:06 UTC26d ago 2 NaN 0.7 days 0
2 Mon 28 Sep, 06:14 UTC30d ago 3 halved by day 1 4.1 days 3
3 Sun 27 Sep, 05:11 UTC31d ago 3 NaN 1 days 1
4 Mon 21 Sep, 02:19 UTC37d ago 1 halved by day 1 6.1 days 2
5 Fri 18 Sep, 03:30 UTC40d ago 2 held half 3 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 1330912840
Map of four_island
map
Procedural Map
size
3000
seed
1330912840
Open on RustMaps

Server

srv.info()
address
60.94.93.141:28015
region
–
max players
4
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 02:36 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average85/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average78/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average67/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average20/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average9/1000

Quick answers

From the figures on this page.

Player counts

How does four_island compare in the rankings?

Player hours over seven days put four_island at #14,810, in the top 67% of the ranked set.

What population does four_island carry?

The current row shows four_island offline; the last response was 19 days 16 hours ago.

About the server

Which Rust version is four_island on?

The build is Rust network protocol 2634 and build 167058 on Windows, run by four_island. The protocol has to match before you can join, and Steam does the updating.

How reliable is four_island, and is it up?

four_island is offline at this refresh; the last response came 19 days 16 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 13 September 2026.

In which location is four_island hosted?

No region is published by four_island. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 60.94.93.141:28015 is its address.

Map and rules

Which settings and rules does four_island run?

You will not find a gather rate in the string four_island. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.

Which map has four_island selected?

four_island runs a procedural map of size 3,000 with seed 1330912840, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

When does four_island wipe, and on what schedule?

No next wipe can be predicted for four_island, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 25 days 19 hours ago.

What is wipe day on four_island like?

Recent wipes averaged 2 players at their peak. 2 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 33% of recent wipes. Otherwise the crowd fell below half by day 1.

Tags, lists

Where does four_island appear among Rust Data lists and filters?

On Rust Data, four_island appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on four_island hold?

These tags are published by four_island and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): Slot count: 4; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167058 (Build): Build number: 167058; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to four_island?

In Rust, F1 opens the console: type client.connect 60.94.93.141:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp4,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp4
Max players Slot count: 4.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs167058
Build Build number: 167058.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 61,343 players 11,769 servers online