Rust Data

rustdata.spaceservers62.122.215.125:28037.ipynb

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Online EU 62.122.215.125:28035 checked 11m ago

CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike

moddedoxide

Connect

srv = rust.server("62.122.215.125:28037")
print(srv.connect_command)

Right now

srv.summary()
players now 0/300 # 0% full
7-day average 0 # peak 4
rank #6,375 # top 29% · #1920 in EU
last wipe 19d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5202:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 29% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 10 Oct, 18:43 UTC19d ago 0 NaN running 0
1 Fri 9 Oct, 15:10 UTC20d ago 1 NaN 1.1 days 0
2 Thu 1 Oct, 20:05 UTC FW28d ago 3 halved by day 1 7.8 days 0
3 Mon 28 Sep, 12:55 UTC31d ago 1 halved by day 2 3.3 days 0
4 Wed 16 Sep, 18:26 UTC43d ago 2 halved by day 1 11.8 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1337
Map of CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike
map
Custom Map
size
4500
seed
1337

Server

srv.info()
address
62.122.215.125:28035
region
EU
max players
300
group limit
8, the default
wipe schedule
–
last wipe
10 Oct 2026, 18:43 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
cybershoke.net — Rust training server Modes: • Counter-Strike — 5v5 matches • 1v1 Duels — vs players or bots • DM — fights on CS-style maps • AIM TRAINING — targets, cover, recoil patterns • CREATIVE — build world, build together with friends • FPS TEST — performance benchmark Discord: discord.gg/cybershoke

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 119 on average67/999
1Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 36 on average0/100
2AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average6/100
3Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 22 on average8/150
4ShockRust | Build ОбновлениеEU · no group limit · 8 on average2/50
5[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 6 on average4/50

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike rank?

On seven-day player hours CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike is #6,375 overall and #1,920 in Europe, inside the top 29% of all ranked servers.

How many players does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike hold at once?

The sample now reads 0 players for CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike, out of 300 slots. Over the last seven days it averaged 0 players and peaked at 4. Peak hour in the last 48 hours: 20:00 UTC, mean 1 players.

Server data

How smoothly does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike run?

Averaged over 48 hours: 223 server fps, never under 61. The entity count peaked at 23,891, covering buildings, deployables and the rest of the world. Memory peaked at 3,369 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

Rust network protocol 2635 and build 168909 on Windows is what CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike, and is it online now?

The current sample puts CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike online. The uptime it reports puts the last restart about 21 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike hosted?

With its EU tag, CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike lists itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. 62.122.215.125:28035 is its address.

Settings and map

Which settings and rules does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike run?

The name CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. The VAC field reads off.

What is the map on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike runs a procedural map of size 4,500 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.

Wipe schedule

When does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike wipe, and how often?

No next wipe can be predicted for CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 19 days 7 hours ago.

On CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 1 in the other cases.

Tags and filters

Where does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike appear among Rust Data lists and filters?

The Rust Data lists that CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike fits are: EU Rust servers, Modded Rust servers, Servers with build or creative tags and Rust creative servers, listed. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

These tags are published by CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp300 (Max players): The server lists 300 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): Europe is its listing in the server browser. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

Enter client.connect 62.122.215.125:28035 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://cybershoke.net/rust.

Server tags · what each one means

srv.tags.decode()

Published as mp300,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp300
Max players The server lists 300 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

EU
Europe Europe is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 53,260 players 11,686 servers online