Rust Data

rustdata.spaceservers62.60.246.211:28018.ipynb

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Online 62.60.246.211:28015 checked 11m ago

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS

moddedoxide

Connect

srv = rust.server("62.60.246.211:28018")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #13,075 # top 59%
last wipe 12d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75107:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 3

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 16 Oct, 21:56 UTC12d ago 0 NaN running 0
1 Thu 1 Oct, 20:18 UTC FW27d ago 2 halved by day 3 15.1 days 0
2 Tue 29 Sep, 18:51 UTC29d ago 4 held half 2.1 days 0
3 Mon 28 Sep, 20:02 UTC30d ago 2 NaN 1 days 0
4 Sun 27 Sep, 18:51 UTC31d ago 2 NaN 1 days 1
5 Fri 25 Sep, 13:53 UTC33d ago 8 held half 2.2 days 8
6 Thu 24 Sep, 19:08 UTC34d ago 8 NaN 0.8 days 0
7 Tue 22 Sep, 19:48 UTC36d ago 4 held half 2 days 1
8 Mon 21 Sep, 18:04 UTC37d ago 3 NaN 1.1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 1337
Map of ERA AIM TRAINING | FFA | 1V1 | AIMBOTS
map
Custom Map
size
6000
seed
1337

Server

srv.info()
address
62.60.246.211:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
16 Oct 2026, 21:56 UTC
hostname
–
first seen
20 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0MINICOPTER / HELICOPTER TRAININGgroups of 8+ · 5 on average2/100
1PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVPNA · groups of 8+ · 5 on average2/10
2・RUST KILL・XXX|KILL $ CASH|FARM|SHOP|TP|HOME|KITS|PVPVEX10Xgroups of 10+ · weekly · 5 on average5/100
3[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1EU · no group limit · 4 on average3/100
4PVP Arena | Aimtraingroups of 8+ · 2 on average0/40
5[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1NA · no group limit · 2 on average5/100

Quick answers

From the figures on this page.

Player counts

What position does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS take in the server rankings?

Rank #13,075 on seven-day player hours for ERA AIM TRAINING | FFA | 1V1 | AIMBOTS, within the top 59% of all ranked servers.

How full does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS run?

Current row: 0 players on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS, against 50 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 08:00 UTC, averaging 0 players.

About the server

How well does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS perform?

Server fps over the last 48 hours averages 238; the floor is 223. Buildings, deployables and all else in the world took the count as high as 5,638 entities. Memory peaked at 2,830 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Version Rust network protocol 2635 and build 168909 on Linux is reported by ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. The protocol has to match before you can join, and Steam does the updating.

How reliable is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS, and is it online now?

Online is the state at the latest refresh for ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. A restart about 4 days 16 hours ago is what its reported uptime implies. 108 of 168 hours up over the last 7 full days, or 64%. The first row Rust Data holds for it is dated 20 September 2026.

In which location is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS hosted?

For ERA AIM TRAINING | FFA | 1V1 | AIMBOTS, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 62.60.246.211:28015.

Settings and map

Which settings and rules does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS run?

You will not find a gather rate in the string ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has ERA AIM TRAINING | FFA | 1V1 | AIMBOTS selected?

The game generates the map on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS: procedural, size 6,000, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.

Wipes and dates

When does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS wipe, and on what schedule?

No next wipe can be predicted for ERA AIM TRAINING | FFA | 1V1 | AIMBOTS, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 12 days 8 hours ago, and that is the one in play.

What is wipe day on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS like?

Across recent wipes the busiest point averaged 2 players. The crowd on the latest wipe topped out 0 hours after it began. The crowd stayed above half that peak until the next wipe in 67% of recent wipes. In the wipes where it did not hold, half was lost by day 3.

Tags and filters

Which lists on Rust Data hold ERA AIM TRAINING | FFA | 1V1 | AIMBOTS, and which filters?

The Rust Data lists that ERA AIM TRAINING | FFA | 1V1 | AIMBOTS fits are: Modded Rust servers and Rust aim training servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS hold?

The game's server browser reads these tags from ERA AIM TRAINING | FFA | 1V1 | AIMBOTS: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

The manual route: launch Rust, F1, then client.connect 62.60.246.211:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,251 players 11,613 servers online