Rust Data

rustdata.spaceservers62.83.16.220:28217.ipynb

Run all rust-data · live

‹ All servers

Offline EU 62.83.16.220:28215 checked 8d ago

ZN staging (private)

monthly wipes moddedcarbonpve

Connect

srv = rust.server("62.83.16.220:28217")
print(srv.connect_command)

Right now

srv.summary()
players now 0/4 # 0% full
7-day average 0 # peak –
rank #15,383 # top 70% · #2581 in EU
last wipe 28d ago # monthly schedule
next wipe 7d 2h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k23 Sep28 Sep3 Oct8 Oct22 Oct27 Oct

Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. # The force wipe · high confidence

usual gap0.9 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes

Coming wipes

inatkind
07d 2hThu 5 Nov, 19:00 UTCFW force wipe
135d 2hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 11:46 UTC28d ago 0 NaN running 0
1 Tue 29 Sep, 12:07 UTC30d ago 1 NaN 2 days 1
2 Mon 28 Sep, 14:44 UTC31d ago 1 NaN 0.9 days 1
3 Mon 28 Sep, 05:50 UTC31d ago 1 NaN 0.4 days 1
4 Sun 27 Sep, 16:03 UTC32d ago 1 NaN 0.6 days 0
5 Thu 24 Sep, 11:26 UTC35d ago 0 NaN 3.2 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
62.83.16.220:28215
region
EU
max players
4
group limit
8, the default
wipe schedule
monthly
last wipe
1 Oct 2026, 11:46 UTC
hostname
–
first seen
23 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
01[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 34 on average52/200
1[PvE] Relic Europe | No Killing | No Raiding | No DecayEU · groups of 30+ · monthly · 31 on average31/200
2[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|EventsEU · groups of 15+ · monthly · 29 on average35/140
3Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetEU · no group limit · 1x · monthly · 25 on average36/100
4[EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 25 on average29/150
5Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ]EU · groups of 8+ · monthly · 17 on average26/75

Quick answers

From the figures on this page.

Population data

What position does ZN staging (private) take in the server rankings?

On seven-day player hours ZN staging (private) is #15,383 overall and #2,581 in Europe, inside the top 70% of all ranked servers.

How full does ZN staging (private) run?

The current row shows ZN staging (private) offline; the last response was 8 days 21 hours ago.

Server data

What Rust version does ZN staging (private) run?

Rust network protocol 2634 and build 166465 on Linux is what ZN staging (private) runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is ZN staging (private), and is it up?

The latest sample has ZN staging (private) offline, with a last sighting 8 days 21 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 23 September 2026.

Where does ZN staging (private) sit?

The EU tag is what ZN staging (private) uses to list itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. 62.83.16.220:28215 is its address.

Rules, settings, map

What rules and settings are recorded for ZN staging (private)?

No gather rate appears in the name: ZN staging (private). The group limit sits at the default of 8 players. pve is the game mode here, and player combat is not allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. Anti-cheat status: VAC on.

Which map has ZN staging (private) loaded?

ZN staging (private) runs a procedural map, which the game generates.

Wipes and dates

On what schedule does ZN staging (private) wipe?

Once a month ZN staging (private) wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 28 days 5 hours ago. The tags list wipes as monthly.

What is wipe day on ZN staging (private) like?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags and filters

Where does ZN staging (private) appear among Rust Data lists and filters?

The Rust Data lists that ZN staging (private) fits are: EU Rust servers, Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Which meanings do the tags on ZN staging (private) hold?

These tags are published by ZN staging (private) and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): The server lists 4 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166465 (Build): Build number: 166465; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): Europe is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join ZN staging (private)?

The manual route: launch Rust, F1, then client.connect 62.83.16.220:28215. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp4,ptrak,$r?,v2634,^z,^y,^m,EU,^p,gmrust,cs166465,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp4
Max players The server lists 4 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166465
Build Build number: 166465.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Region

EU
Europe Europe is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 99,275 players 11,886 servers online