Offline EU 62.83.16.220:28215 checked 8d ago
ZN staging (private)
Connect
srv = rust.server("62.83.16.220:28217")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 2h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 2h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 11:46 UTC28d ago | 0 | NaN | running | 0 |
| 1 | Tue 29 Sep, 12:07 UTC30d ago | 1 | NaN | 2 days | 1 |
| 2 | Mon 28 Sep, 14:44 UTC31d ago | 1 | NaN | 0.9 days | 1 |
| 3 | Mon 28 Sep, 05:50 UTC31d ago | 1 | NaN | 0.4 days | 1 |
| 4 | Sun 27 Sep, 16:03 UTC32d ago | 1 | NaN | 0.6 days | 0 |
| 5 | Thu 24 Sep, 11:26 UTC35d ago | 0 | NaN | 3.2 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 62.83.16.220:28215
- region
- EU
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 11:46 UTC
- hostname
- –
- first seen
- 23 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 1[PvE]Тульский|Русский|Classic+Ивенты | EU · groups of 8+ · monthly · 34 on average | 52/200 |
| 1 | [PvE] Relic Europe | No Killing | No Raiding | No Decay | EU · groups of 30+ · monthly · 31 on average | 31/200 |
| 2 | [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events | EU · groups of 15+ · monthly · 29 on average | 35/140 |
| 3 | Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | EU · no group limit · 1x · monthly · 25 on average | 36/100 |
| 4 | [EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | EU · groups of 8+ · monthly · 25 on average | 29/150 |
| 5 | Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ] | EU · groups of 8+ · monthly · 17 on average | 26/75 |
Quick answers
From the figures on this page.
Population data
What position does ZN staging (private) take in the server rankings?
On seven-day player hours ZN staging (private) is #15,383 overall and #2,581 in Europe, inside the top 70% of all ranked servers.
How full does ZN staging (private) run?
The current row shows ZN staging (private) offline; the last response was 8 days 21 hours ago.
Server data
What Rust version does ZN staging (private) run?
Rust network protocol 2634 and build 166465 on Linux is what ZN staging (private) runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is ZN staging (private), and is it up?
The latest sample has ZN staging (private) offline, with a last sighting 8 days 21 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 23 September 2026.
Where does ZN staging (private) sit?
The EU tag is what ZN staging (private) uses to list itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. 62.83.16.220:28215 is its address.
Rules, settings, map
What rules and settings are recorded for ZN staging (private)?
No gather rate appears in the name: ZN staging (private). The group limit sits at the default of 8 players. pve is the game mode here, and player combat is not allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. Anti-cheat status: VAC on.
Which map has ZN staging (private) loaded?
ZN staging (private) runs a procedural map, which the game generates.
Wipes and dates
On what schedule does ZN staging (private) wipe?
Once a month ZN staging (private) wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 28 days 5 hours ago. The tags list wipes as monthly.
What is wipe day on ZN staging (private) like?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags and filters
Where does ZN staging (private) appear among Rust Data lists and filters?
The Rust Data lists that ZN staging (private) fits are: EU Rust servers, Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on ZN staging (private) hold?
These tags are published by ZN staging (private) and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): The server lists 4 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166465 (Build): Build number: 166465; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): Europe is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join ZN staging (private)?
The manual route: launch Rust, F1, then client.connect 62.83.16.220:28215. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.