Rust Data

rustdata.spaceservers63.135.74.35:28014.ipynb

Run all rust-data · live

‹ All servers

Online 63.135.74.35:28015 checked 9m ago

Trust No One

moddedoxide

Connect

srv = rust.server("63.135.74.35:28014")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 3
rank #4,427 # top 20%
last wipe 9d ago # no schedule published
next wipe – # too few wipes seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k6 Oct10 Oct13 Oct20 Oct23 Oct27 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sun 18 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 18 Oct, 13:24 UTC9d ago 2 NaN running 0
1 Sat 17 Oct, 20:34 UTC9d ago 2 NaN 0.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1586544950
Map of Trust No One
map
Procedural Map
size
4500
seed
1586544950
Open on RustMaps

Server

srv.info()
address
63.135.74.35:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
18 Oct 2026, 13:24 UTC
hostname
–
first seen
6 Oct 2026

About this server · in its own words

print(srv.description)
Welcome to Trust No One This a mounthly server Raid protection between 00:00-20:00 uk time so you can wake up to not being offlined Mods are 2x Gather Rate Free starter kit NPC Raid You Non playing Active admins to help with you needs

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 163 on average185/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average130/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average178/225
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average32/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average159/700
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average55/1000

Quick answers

From the figures on this page.

Population data

What position does Trust No One take in the server rankings?

Player hours over seven days put Trust No One at #4,427, in the top 20% of the ranked set.

How full does Trust No One run?

The sample now reads 0 players for Trust No One, out of 100 slots. Over the last seven days it averaged 0 players and peaked at 3.

Server facts

How smoothly does Trust No One run?

Server fps over the last 48 hours averages 106; the floor is 79. Entity numbers reached 114,811, and that includes buildings, deployables and the rest. The memory field tops out at 3,719 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does Trust No One run?

Rust network protocol 2635 and build 168909 on Windows is what Trust No One runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Trust No One, and is it online now?

The current sample puts Trust No One online. A restart about 39 hours ago is what its reported uptime implies. Uptime of 96% across the last 7 full days: 161 hours of 168. Rust Data logged it first on 6 October 2026.

Which location does Trust No One run from?

There is no region published for Trust No One. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 63.135.74.35:28015.

Map and rules

Which rules apply on Trust No One, and what settings?

You will not find a gather rate in the string Trust No One. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has Trust No One selected?

Trust No One runs a procedural map of size 4,500 with seed 1586544950, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does Trust No One wipe, and how often?

Too few wipes are on record for Trust No One to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 9 days 6 hours ago.

On Trust No One, what happens on wipe day?

Recent wipes averaged 2 players at their peak. The crowd on the latest wipe topped out 3 hours after it began.

Tags and filters

Which Rust Data filters and lists contain Trust No One?

On Rust Data, Trust No One appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Trust No One hold?

Read by the game's server browser, the tags Trust No One publishes are: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): Slot count: 100; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to Trust No One?

In Rust, F1 opens the console: type client.connect 63.135.74.35:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players Slot count: 100.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 90,661 players 11,897 servers online