Online 64.20.33.110:28024 checked 12m ago
Cobalt Gamers Map Test
Connect
srv = rust.server("64.20.33.110:28023")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
World resets · a new world every few hours; none of these counts as a wipe
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 28 Oct, 01:17 UTC23h ago | NaN | NaN | NaN | 1 |
| 1 | Fri 23 Oct, 19:07 UTC5d ago | NaN | NaN | NaN | 2 |
| 2 | Fri 23 Oct, 13:44 UTC5d ago | NaN | NaN | NaN | 2 |
| 3 | Fri 23 Oct, 11:04 UTC5d ago | NaN | NaN | NaN | 1 |
| 4 | Fri 23 Oct, 10:51 UTC5d ago | NaN | NaN | NaN | 0 |
| 5 | Fri 23 Oct, 00:05 UTC6d ago | NaN | NaN | NaN | 1 |
| 6 | Thu 22 Oct, 18:41 UTC6d ago | NaN | NaN | NaN | 1 |
| 7 | Mon 19 Oct, 17:36 UTC9d ago | NaN | NaN | NaN | 2 |
| 8 | Mon 19 Oct, 14:47 UTC9d ago | NaN | NaN | NaN | 1 |
| 9 | Mon 19 Oct, 14:39 UTC9d ago | NaN | NaN | NaN | 2 |
| 10 | Sat 17 Oct, 17:57 UTC11d ago | NaN | NaN | NaN | 1 |
| 11 | Fri 16 Oct, 17:05 UTC12d ago | NaN | NaN | NaN | 1 |
| 12 | Fri 16 Oct, 09:05 UTC12d ago | NaN | NaN | NaN | 1 |
| 13 | Fri 16 Oct, 08:55 UTC12d ago | NaN | NaN | NaN | 1 |
| 14 | Fri 16 Oct, 07:37 UTC12d ago | NaN | NaN | NaN | 1 |
| 15 | Fri 16 Oct, 07:06 UTC12d ago | NaN | NaN | NaN | 0 |
| 16 | Fri 16 Oct, 06:11 UTC12d ago | NaN | NaN | NaN | 1 |
| 17 | Fri 16 Oct, 05:09 UTC12d ago | NaN | NaN | NaN | 0 |
| 18 | Mon 12 Oct, 07:29 UTC16d ago | NaN | NaN | NaN | 1 |
| 19 | Mon 12 Oct, 05:29 UTC16d ago | NaN | NaN | NaN | 1 |
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10 | EU · groups of 8+ · weekly · 124 on average | 68/300 |
| 1 | EU Hub 01 | EU · groups of 1000+ · 24 on average | 14/3300 |
| 2 | RaidLab | groups of 8+ · 21 on average | 0/50 |
| 3 | 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 | EU · groups of 8+ · monthly · 2 on average | 2/300 |
| 4 | A Shockbyte Rust Server | groups of 8+ · 2 on average | 0/40 |
| 5 | [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ | groups of 8+ · 1x · 2 on average | 0/50 |
Quick answers
From the figures on this page.
Population
How does Cobalt Gamers Map Test compare in the rankings?
Player hours over seven days put Cobalt Gamers Map Test at #4,391, in the top 20% of the ranked set.
What population does Cobalt Gamers Map Test carry?
The sample now reads 2 players for Cobalt Gamers Map Test, out of 5 slots. Over the last seven days it averaged 0 players and peaked at 4. Peak hour in the last 48 hours: 02:00 UTC, mean 2 players.
About the server
How smoothly does Cobalt Gamers Map Test run?
Averaged over 48 hours: 32 server fps, never under 29. Entity numbers reached 44,492, and that includes buildings, deployables and the rest. The memory field tops out at 2,815 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Cobalt Gamers Map Test run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Cobalt Gamers Map Test. The protocol has to match before you can join, and Steam does the updating.
How reliable is Cobalt Gamers Map Test, and is it online now?
Cobalt Gamers Map Test reports itself online at the current refresh. Count back 21 hours from its reported uptime to get the last restart. Uptime of 86% across the last 7 full days: 144 hours of 168. Its earliest recorded date in Rust Data is 15 September 2026.
Which location does Cobalt Gamers Map Test run from?
No region is published by Cobalt Gamers Map Test. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 64.20.33.110:28024.
Rules, settings, map
What rules and settings are recorded for Cobalt Gamers Map Test?
The name Cobalt Gamers Map Test carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. Anti-cheat status: VAC on.
Which map has Cobalt Gamers Map Test selected?
Size 1,500, seed 1337: the procedural map on Cobalt Gamers Map Test, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Custom Map is what the map name field says.
Wipe schedule
On what schedule does Cobalt Gamers Map Test wipe?
A new world arrives every few hours on Cobalt Gamers Map Test, so no wipe schedule is kept and those resets do not count as wipes.
Lists and tags
Where does Cobalt Gamers Map Test appear among Rust Data lists and filters?
These Rust Data lists include Cobalt Gamers Map Test: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Which meanings do the tags on Cobalt Gamers Map Test hold?
The game's server browser reads these tags from Cobalt Gamers Map Test: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): Slot count: 5; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^w (Weekly): Wipes run weekly; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join Cobalt Gamers Map Test?
Enter client.connect 64.20.33.110:28024 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
