Rust Data

rustdata.spaceservers64.31.32.5:28016.ipynb

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Online 64.31.32.5:28015 checked 8m ago

TJA4-TEST

moddedoxide

Connect

srv = rust.server("64.31.32.5:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/1000 # 0% full
7-day average 0 # peak –
rank #15,409 # top 69%
last wipe 57d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2000 · seed 1337
Map of TJA4-TEST
map
Procedural Map
size
2000
seed
1337
Open on RustMaps

Server

srv.info()
address
64.31.32.5:28015
region
–
max players
1000
group limit
8, the default
wipe schedule
–
last wipe
31 Aug 2026, 14:03 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 163 on average47/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average124/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 113 on average62/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average58/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average15/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average17/1000

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does TJA4-TEST rank?

Rank #15,409 on seven-day player hours for TJA4-TEST, within the top 69% of all ranked servers.

How full does TJA4-TEST run?

TJA4-TEST reports 0 players at this refresh, with 1,000 slots configured. Over the last seven days it averaged 0 players.

About the server

How smoothly does TJA4-TEST run?

Averaged over 48 hours: 219 server fps, never under 159. The entity count peaked at 14,833, covering buildings, deployables and the rest of the world. A high of 4,846 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is TJA4-TEST on?

Rust network protocol 2632 and build 161125 on Linux is what TJA4-TEST runs. Steam updates your game for you, but the protocol must match to join.

How reliable is TJA4-TEST, and is it up?

Online is the state at the latest refresh for TJA4-TEST. A restart about 7 days 16 hours ago is what its reported uptime implies. 168 of 168 hours up over the last 7 full days, or 100%. The first row Rust Data holds for it is dated 13 September 2026.

In which location is TJA4-TEST hosted?

There is no region published for TJA4-TEST. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 64.31.32.5:28015 is its address.

Rules, settings, map

Which settings and rules does TJA4-TEST run?

You will not find a gather rate in the string TJA4-TEST. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Anti-cheat status: VAC on.

Which map has TJA4-TEST selected?

The game generates the map on TJA4-TEST: procedural, size 2,000, seed 1337. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does TJA4-TEST wipe, and how often?

Too few wipes are on record for TJA4-TEST to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 57 days 9 hours ago, and that is the one in play.

Tags, lists

Which Rust Data filters and lists contain TJA4-TEST?

On Rust Data, TJA4-TEST appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on TJA4-TEST hold?

The game's server browser reads these tags from TJA4-TEST: gmrust (Game mode): Rust survival in its standard form; mp1000 (Max players): 1,000 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2632 (Protocol): Protocol 2632 is required; a different game version cannot connect; cs161125 (Build): The server runs build 161125; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join TJA4-TEST?

In Rust, F1 opens the console: type client.connect 64.31.32.5:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp1000,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp1000
Max players 1,000 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2632
Protocol Protocol 2632 is required; a different game version cannot connect.
cs161125
Build The server runs build 161125.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 56,361 players 11,721 servers online