Offline 64.40.8.121:28215 checked 30d ago
Rust Dev
Connect
srv = rust.server("64.40.8.121:28213")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 25 Sep, 04:56 UTC33d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 1337
- map
- Procedural Map
- size
- 3000
- seed
- 1337
Server
srv.info()- address
- 64.40.8.121:28215
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 25 Sep 2026, 04:56 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 53/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 125/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 44/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 54/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 8/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 8/1000 |
Quick answers
From the figures on this page.
Population
How does Rust Dev compare in the rankings?
Rank #16,955 on seven-day player hours for Rust Dev, within the top 71% of all ranked servers.
How full does Rust Dev run?
Offline now for Rust Dev, with the last sample 30 days 10 hours ago.
About the server
What is the Rust version on Rust Dev?
Rust network protocol 2633 and build 165217 on Linux is what Rust Dev runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Rust Dev, and is it up?
Rust Dev is offline at this refresh; the last response came 30 days 10 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 13 September 2026.
In which location is Rust Dev hosted?
For Rust Dev, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 64.40.8.121:28215.
Map and rules
Which settings and rules does Rust Dev run?
No gather rate appears in the name: Rust Dev. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
Which map has Rust Dev selected?
The game generates the map on Rust Dev: procedural, size 3,000, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
On what schedule does Rust Dev wipe?
Too few wipes are on record for Rust Dev to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 33 days 18 hours ago.
What is wipe day on Rust Dev like?
The average peak over recent wipes is 0 players. The crowd on the latest wipe topped out 0 hours after it began.
Lists and tags
Which Rust Data filters and lists contain Rust Dev?
On Rust Data, Rust Dev appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on Rust Dev?
Read by the game's server browser, the tags Rust Dev publishes are: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): Slot count: 40; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): The server runs build 165217; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into Rust Dev?
Enter client.connect 64.40.8.121:28215 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.