Online 64.40.8.156:23014 checked 9m ago
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
Connect
srv = rust.server("64.40.8.156:23015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Next wipe Thursday 29 October, 20:32 UTC, in 21h. # Weekly: 7 days after its last wipe
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Operator · theprojectlazarus.com
rust.servers(operator="theprojectlazarus.com").sort_values("players")
| server | players | |
|---|---|---|
| 0 | PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ | 7/200 |
| 1 | PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON | 0/50 |
3 servers publish a theprojectlazarus.com hostname.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127/100 |
| 1 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 72/225 |
| 2 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 18/200 |
| 3 | [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 8/100 |
| 4 | [EU] Willjum's Solo Only | Thursday Wipes | EU · groups of 8+ · weekly · 25 on average | 9/175 |
| 5 | QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 | EA · groups of 20+ · weekly · 24 on average | 29/100 |
Quick answers
From the figures on this page.
Population
What position does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN take in the server rankings?
Over the last seven days PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN sits at #15,339 on player hours, in the top 69% of ranked servers.
What population does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN carry?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.
Server facts
How well does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN perform?
Averaged over 48 hours: 40 server fps, never under 38. The entity count peaked at 87,124, covering buildings, deployables and the rest of the world. Memory peaked at 2,790 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN on?
The build is Rust network protocol 2633 and build 163493 on Linux, run by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. Joining needs the same protocol on your game; Steam handles the update.
Is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN up, and what does its uptime show?
The current sample puts PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN online. The uptime it reports puts the last restart about 21 hours ago. 168 of 168 hours up over the last 7 full days, or 100%. The first row Rust Data holds for it is dated 13 September 2026.
Which location does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run from?
There is no region published for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, and the region code is us1. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 64.40.8.156:23014 is its address.
Rules, settings, map
Which rules apply on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, and what settings?
No gather rate appears in the name: PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. Group size tops out at 100 players. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat status: VAC on.
What is the map on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
The game generates the map on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: procedural, size 3,500, seed 1. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Mods / FPS+ / 4 Max.
Wipe schedule
On what schedule does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN wipe?
The next wipe for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is an estimate, drawn from weekly: 7 days after its last wipe. Thursday 29 October at 20:32 UTC is when the next wipe is due. A new world was started 48 days 2 hours ago, and that is the one in play. The tags list wipes as weekly.
Tags and filters
Which lists on Rust Data hold PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, and which filters?
The Rust Data lists that PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Who operates PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
A theprojectlazarus.com hostname is published by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN and by 2 other servers we track, which suggests the same operator runs them.
Which meanings do the tags on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN hold?
These tags are published by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts100 (Group limit): No team may exceed 100; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs163493 (Build): The server runs build 163493; ptrak (Networking): The network layer is RakNet, standard for the game; $rus1 (Region code): us1 is the region code recorded; ^w (Weekly): The interval is one week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
The manual route: launch Rust, F1, then client.connect 64.40.8.156:23014. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.