Rust Data

rustdata.spaceservers64.40.8.156:23015.ipynb

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Online 64.40.8.156:23014 checked 9m ago

PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN

weekly wipes moddedoxide

Connect

srv = rust.server("64.40.8.156:23015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,339 # top 69%
last wipe 48d ago # weekly schedule
next wipe 21h # Thu 29 Oct, 20:32 UTC

Players

srv.players.plot(range="48h")
AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Next wipe Thursday 29 October, 20:32 UTC, in 21h. # Weekly: 7 days after its last wipe

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1
Map of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
map
Custom Mods / FPS+ / 4 Max
size
3500
seed
1

Server

srv.info()
address
64.40.8.156:23014
region
– · us1
max players
50
group limit
100 max
wipe schedule
weekly
last wipe
10 Sep 2026, 20:32 UTC
hostname
rust-original.theprojectlazarus.com
first seen
13 Sep 2026

Operator · theprojectlazarus.com

rust.servers(operator="theprojectlazarus.com").sort_values("players")

3 servers publish a theprojectlazarus.com hostname.

About this server · in its own words

print(srv.description)
Private development server. Access is restricted to approved testers. For public Original, press F1 and enter: client.connect 64.40.8.156:24014

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average72/225
2RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average18/200
3[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average8/100
4[EU] Willjum's Solo Only | Thursday WipesEU · groups of 8+ · weekly · 25 on average9/175
5QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 24 on average29/100

Quick answers

From the figures on this page.

Population

What position does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN take in the server rankings?

Over the last seven days PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN sits at #15,339 on player hours, in the top 69% of ranked servers.

What population does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN carry?

PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.

Server facts

How well does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN perform?

Averaged over 48 hours: 40 server fps, never under 38. The entity count peaked at 87,124, covering buildings, deployables and the rest of the world. Memory peaked at 2,790 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN on?

The build is Rust network protocol 2633 and build 163493 on Linux, run by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. Joining needs the same protocol on your game; Steam handles the update.

Is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN up, and what does its uptime show?

The current sample puts PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN online. The uptime it reports puts the last restart about 21 hours ago. 168 of 168 hours up over the last 7 full days, or 100%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run from?

There is no region published for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, and the region code is us1. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 64.40.8.156:23014 is its address.

Rules, settings, map

Which rules apply on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, and what settings?

No gather rate appears in the name: PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. Group size tops out at 100 players. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat status: VAC on.

What is the map on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

The game generates the map on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: procedural, size 3,500, seed 1. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Mods / FPS+ / 4 Max.

Wipe schedule

On what schedule does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN wipe?

The next wipe for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is an estimate, drawn from weekly: 7 days after its last wipe. Thursday 29 October at 20:32 UTC is when the next wipe is due. A new world was started 48 days 2 hours ago, and that is the one in play. The tags list wipes as weekly.

Tags and filters

Which lists on Rust Data hold PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, and which filters?

The Rust Data lists that PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Who operates PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

A theprojectlazarus.com hostname is published by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN and by 2 other servers we track, which suggests the same operator runs them.

Which meanings do the tags on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN hold?

These tags are published by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts100 (Group limit): No team may exceed 100; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs163493 (Build): The server runs build 163493; ptrak (Networking): The network layer is RakNet, standard for the game; $rus1 (Region code): us1 is the region code recorded; ^w (Weekly): The interval is one week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

The manual route: launch Rust, F1, then client.connect 64.40.8.156:23014. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$rus1,v2633,^w,gmvanilla,cs163493,ts100,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players 50 slots in total.
ts100
Group limit No team may exceed 100.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs163493
Build The server runs build 163493.
ptrak
Networking The network layer is RakNet, standard for the game.
$rus1
Region code us1 is the region code recorded.

Wipe schedule

^w
Weekly The interval is one week.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 60,085 players 11,768 servers online