Rust Data

rustdata.spaceservers64.40.8.156:24015.ipynb

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Online 64.40.8.156:24014 checked 9m ago

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/

2x weekly wipes moddedoxide

Connect

srv = rust.server("64.40.8.156:24015")
print(srv.connect_command)

Right now

srv.summary()
players now 7/200 # 4% full
7-day average 9 # peak 23
rank #972 # top 4%
last wipe 6d ago # weekly schedule
next wipe 17h # Thu 29 Oct, 19:11 UTC
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0510152003:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · fixed weekdays

srv.wipe_schedule()

Next wipe Thursday 29 October, 19:11 UTC, in 17h. # Every Thursday at 19:11 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak28players, last three wipes
crowd held20%else halves by day 5

Coming wipes

inatkind
017hThu 29 Oct, 19:11 UTCwipe
17d 16hThu 5 Nov, 19:00 UTCFW force wipe
214d 17hThu 12 Nov, 19:11 UTCwipe
321d 17hThu 19 Nov, 19:11 UTCwipe
428d 17hThu 26 Nov, 19:11 UTCwipe
535d 16hThu 3 Dec, 19:00 UTCFW force wipe
642d 17hThu 10 Dec, 19:11 UTCwipe

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 23, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 22 Oct, 19:11 UTC6d ago 23 NaN running 4
1 Thu 15 Oct, 19:11 UTC13d ago 26 halved by day 4 7 days 9
2 Thu 8 Oct, 19:11 UTC20d ago 36 halved by day 5 7 days 10
3 Thu 1 Oct, 18:03 UTC FW27d ago 30 halved by day 6 7 days 6
4 Thu 24 Sep, 19:10 UTC34d ago 35 halved by day 5 7 days 18
5 Thu 17 Sep, 19:11 UTC41d ago 49 held half 7 days 5

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 1
Map of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/
map
Custom Mods / FPS+ / 4 Max
size
3000
seed
1

Server

srv.info()
address
64.40.8.156:24014
region
– · us1
max players
200
group limit
100 max
wipe schedule
weekly
last wipe
22 Oct 2026, 19:11 UTC
hostname
eu.theprojectlazarus.com
first seen
13 Sep 2026

Operator · theprojectlazarus.com

rust.servers(operator="theprojectlazarus.com").sort_values("players")

3 servers publish a theprojectlazarus.com hostname.

About this server · in its own words

print(srv.description)
Rust × DayZ survival for teams of up to 4, balanced for weekly wipes. Scavenge loose world loot, survive sight-and-sound infected, treat wounds and persistent infection, and endure 10-minute nights, Night Surges and roaming hordes. Answer distress calls, clear custom monuments, run Monument Heists, earn Cash, collect schematics and progress through your Survivor Log. Gather rates: most resources 2x, wood pickups 1.5x, quarries vanilla. The last wipe was on Thursday 22/10 The next wipe will be on Thursday 29/10 (7 day wipe schedule) (BP wiped Thursday 1/10)

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 328 on average387/480
1MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 313 on average50/1000
2Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 277 on average39/100
3MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10EU · groups of 300+ · 2x · weekly · 273 on average70/1900
4РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average19/100
5VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 129 on average2/100

Quick answers

From the figures on this page.

Population

How does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ compare in the rankings?

Rank #972 on seven-day player hours for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, within the top 4% of all ranked servers.

How full does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ run?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ reports 7 players at this refresh, with 200 slots configured. Over the last seven days it averaged 9 players and peaked at 23. Averaged by hour over 48 hours, 19:00 UTC is the busiest, at 10 players.

Server data

How smoothly does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ run?

Server fps over the last 48 hours averages 40; the floor is 33. Buildings, deployables and all else in the world took the count as high as 64,465 entities. Memory peaked at 4,525 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ on?

Version Rust network protocol 2635 and build 168909 on Linux is reported by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/. Joining needs the same protocol on your game; Steam handles the update.

Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ up, and what does its uptime show?

Online is the state at the latest refresh for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/. Count back 53 minutes from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ sit?

There is no region published for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, and the region code is us1. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 64.40.8.156:24014.

Settings and map

What rules and settings are recorded for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

2x gather is what the name states, and the name is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/. Group size tops out at 100 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Anti-cheat status: VAC on.

Which map has PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ selected?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ runs a procedural map of size 3,000 with seed 1, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Custom Mods / FPS+ / 4 Max is what the map name field says.

Wipes and dates

On what schedule does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ wipe?

every Thursday at 19:11 UTC is how PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ wipes. On Thursday 29 October at 19:11 UTC the next wipe is due. A new world was started 6 days 6 hours ago, and that is the one in play. A weekly wipe schedule is published in its tags.

On PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, what happens on wipe day?

The average peak over recent wipes is 28 players. The crowd on the latest wipe topped out 1 hours after it began. Half the peak or more was held to the next wipe in 20% of recent wipes. In the wipes where it did not hold, half was lost by day 5.

Lists and tags

Which lists on Rust Data hold PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, and which filters?

These Rust Data lists include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/: Modded Rust servers and 2x Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Who is behind PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

The same operator most likely runs PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ and 2 other servers we track, as all publish a theprojectlazarus.com hostname.

Which meanings do the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ hold?

Read by the game's server browser, the tags PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ publishes are: gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): The server lists 200 slots; ts100 (Group limit): The team cap is 100; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $rus1 (Region code): The row gives us1 as its region code; ^w (Weekly): The interval is one week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

Enter client.connect 64.40.8.156:24014 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://theprojectlazarus.com/ is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp200,ptrak,$rus1,v2635,^w,gmvanilla,cs168909,ts100,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp200
Max players The server lists 200 slots.
ts100
Group limit The team cap is 100.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$rus1
Region code The row gives us1 as its region code.

Wipe schedule

^w
Weekly The interval is one week.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 39,834 players 11,696 servers online