Online 64.40.8.156:24014 checked 9m ago
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/
Connect
srv = rust.server("64.40.8.156:24015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · fixed weekdays
srv.wipe_schedule()
Next wipe Thursday 29 October, 19:11 UTC, in 17h. # Every Thursday at 19:11 UTC · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 17h | Thu 29 Oct, 19:11 UTC | wipe |
| 1 | 7d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 14d 17h | Thu 12 Nov, 19:11 UTC | wipe |
| 3 | 21d 17h | Thu 19 Nov, 19:11 UTC | wipe |
| 4 | 28d 17h | Thu 26 Nov, 19:11 UTC | wipe |
| 5 | 35d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 6 | 42d 17h | Thu 10 Dec, 19:11 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 19:11 UTC6d ago | 23 | NaN | running | 4 |
| 1 | Thu 15 Oct, 19:11 UTC13d ago | 26 | halved by day 4 | 7 days | 9 |
| 2 | Thu 8 Oct, 19:11 UTC20d ago | 36 | halved by day 5 | 7 days | 10 |
| 3 | Thu 1 Oct, 18:03 UTC FW27d ago | 30 | halved by day 6 | 7 days | 6 |
| 4 | Thu 24 Sep, 19:10 UTC34d ago | 35 | halved by day 5 | 7 days | 18 |
| 5 | Thu 17 Sep, 19:11 UTC41d ago | 49 | held half | 7 days | 5 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Operator · theprojectlazarus.com
rust.servers(operator="theprojectlazarus.com").sort_values("players")
| server | players | |
|---|---|---|
| 0 | PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN | 0/50 |
| 1 | PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON | 0/50 |
3 servers publish a theprojectlazarus.com hostname.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Magic Rust #18 — Vanilla 2x | Baйп 28.10 | EU · groups of 150+ · 2x · weekly · 328 on average | 387/480 |
| 1 | MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 | EU · groups of 300+ · 2x · weekly · 313 on average | 50/1000 |
| 2 | Magic Rust #14 — Modded 2x (No limit) | Pyccкий | EU · groups of 300+ · 2x · weekly · 277 on average | 39/100 |
| 3 | MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10 | EU · groups of 300+ · 2x · weekly · 273 on average | 70/1900 |
| 4 | РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST! | EU · groups of 12+ · 2x · weekly · 218 on average | 19/100 |
| 5 | VANILLA x2 | GGRust #4 | Для нoвичкoв 2x | EU · groups of 300+ · 2x · weekly · 129 on average | 2/100 |
Quick answers
From the figures on this page.
Population
How does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ compare in the rankings?
Rank #972 on seven-day player hours for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, within the top 4% of all ranked servers.
How full does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ run?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ reports 7 players at this refresh, with 200 slots configured. Over the last seven days it averaged 9 players and peaked at 23. Averaged by hour over 48 hours, 19:00 UTC is the busiest, at 10 players.
Server data
How smoothly does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ run?
Server fps over the last 48 hours averages 40; the floor is 33. Buildings, deployables and all else in the world took the count as high as 64,465 entities. Memory peaked at 4,525 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/. Joining needs the same protocol on your game; Steam handles the update.
Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ up, and what does its uptime show?
Online is the state at the latest refresh for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/. Count back 53 minutes from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ sit?
There is no region published for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, and the region code is us1. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 64.40.8.156:24014.
Settings and map
What rules and settings are recorded for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
2x gather is what the name states, and the name is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/. Group size tops out at 100 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ selected?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ runs a procedural map of size 3,000 with seed 1, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Custom Mods / FPS+ / 4 Max is what the map name field says.
Wipes and dates
On what schedule does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ wipe?
every Thursday at 19:11 UTC is how PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ wipes. On Thursday 29 October at 19:11 UTC the next wipe is due. A new world was started 6 days 6 hours ago, and that is the one in play. A weekly wipe schedule is published in its tags.
On PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, what happens on wipe day?
The average peak over recent wipes is 28 players. The crowd on the latest wipe topped out 1 hours after it began. Half the peak or more was held to the next wipe in 20% of recent wipes. In the wipes where it did not hold, half was lost by day 5.
Lists and tags
Which lists on Rust Data hold PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, and which filters?
These Rust Data lists include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/: Modded Rust servers and 2x Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Who is behind PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
The same operator most likely runs PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ and 2 other servers we track, as all publish a theprojectlazarus.com hostname.
Which meanings do the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ hold?
Read by the game's server browser, the tags PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ publishes are: gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): The server lists 200 slots; ts100 (Group limit): The team cap is 100; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $rus1 (Region code): The row gives us1 as its region code; ^w (Weekly): The interval is one week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
Enter client.connect 64.40.8.156:24014 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://theprojectlazarus.com/ is the website recorded for it.
