Online 64.40.8.191:29015 checked 7m ago
Lost In Rust Test Server
Connect
srv = rust.server("64.40.8.191:29016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 28 Oct, 00:17 UTC1d ago | NaN | NaN | running | 0 |
| 1 | Wed 21 Oct, 01:48 UTC8d ago | 1 | halved by day 1 | 6.9 days | 0 |
| 2 | Tue 20 Oct, 02:08 UTC9d ago | 1 | NaN | 1 days | 0 |
| 3 | Sun 18 Oct, 14:20 UTC10d ago | 1 | NaN | 1.5 days | 0 |
| 4 | Thu 15 Oct, 00:20 UTC14d ago | 0 | NaN | 3.6 days | 0 |
| 5 | Tue 13 Oct, 02:07 UTC16d ago | 2+1 queue | NaN | 1.9 days | 0 |
| 6 | Mon 5 Oct, 23:57 UTC23d ago | 1 | halved by day 1 | 7.1 days | 0 |
| 7 | Sun 4 Oct, 15:37 UTC24d ago | 2 | NaN | 1.3 days | 1 |
| 8 | Sat 3 Oct, 23:05 UTC25d ago | 2 | NaN | 0.7 days | 0 |
| 9 | Sat 3 Oct, 02:31 UTC26d ago | 2 | NaN | 0.9 days | 1 |
| 10 | Wed 30 Sep, 22:51 UTC28d ago | 0 | NaN | 2.2 days | 0 |
| 11 | Tue 29 Sep, 00:22 UTC30d ago | 1 | NaN | 1.9 days | 0 |
| 12 | Mon 28 Sep, 02:10 UTC31d ago | 1 | NaN | 0.9 days | 0 |
| 13 | Tue 22 Sep, 02:25 UTC37d ago | 3 | halved by day 1 | 6 days | 1 |
| 14 | Tue 15 Sep, 10:14 UTC44d ago | 0 | NaN | 6.7 days | 1 |
| 15 | Sun 13 Sep, 17:24 UTC45d ago | 1 | NaN | 1.7 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 169/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 128/100 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 81/700 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 23/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 25/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 84 on average | 265/700 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Lost In Rust Test Server rank?
Player hours over seven days put Lost In Rust Test Server at #13,769, in the top 62% of the ranked set.
What population does Lost In Rust Test Server carry?
At this timestamp, 0 players are on Lost In Rust Test Server. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 00:00 UTC is the busiest, at 1 players.
Server facts
How well does Lost In Rust Test Server perform?
Averaged over 48 hours: 30 server fps, never under 30. Buildings, deployables and all else in the world took the count as high as 107,789 entities. A high of 3,563 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is Lost In Rust Test Server on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Lost In Rust Test Server. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Lost In Rust Test Server, and is it online now?
The current sample puts Lost In Rust Test Server online. The uptime it reports puts the last restart about 2 hours ago. 84 of 168 hours up over the last 7 full days, or 50%. Rust Data logged it first on 13 September 2026.
In which location is Lost In Rust Test Server hosted?
No region is published by Lost In Rust Test Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 64.40.8.191:29015 is its address.
Map and rules
Which settings and rules does Lost In Rust Test Server run?
You will not find a gather rate in the string Lost In Rust Test Server. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Anti-cheat status: VAC on.
What is the map on Lost In Rust Test Server?
Size 4,700, seed 1337: the procedural map on Lost In Rust Test Server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.
Wipe schedule
On what schedule does Lost In Rust Test Server wipe?
No next wipe can be predicted for Lost In Rust Test Server, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 37 hours ago, and that is the one in play.
On Lost In Rust Test Server, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 21 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 1.
Lists and tags
Where does Lost In Rust Test Server appear among Rust Data lists and filters?
The Rust Data lists that Lost In Rust Test Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on Lost In Rust Test Server hold?
Read by the game's server browser, the tags Lost In Rust Test Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): The server lists 0 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; oxidation (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to Lost In Rust Test Server?
Enter client.connect 64.40.8.191:29015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.