Rust Data

rustdata.spaceservers64.40.8.191:29016.ipynb

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Online 64.40.8.191:29015 checked 7m ago

Lost In Rust Test Server

moddedoxide

Connect

srv = rust.server("64.40.8.191:29016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak 1
rank #13,769 # top 62%
last wipe 1d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75100:0007:0014:0021:0004:0011:00Wiped Wed 28 Oct, 00:17 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
01020304000:0007:0014:0021:0004:0011:00Wiped Wed 28 Oct, 00:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 28 Oct, 00:17 UTC1d ago NaN NaN running 0
1 Wed 21 Oct, 01:48 UTC8d ago 1 halved by day 1 6.9 days 0
2 Tue 20 Oct, 02:08 UTC9d ago 1 NaN 1 days 0
3 Sun 18 Oct, 14:20 UTC10d ago 1 NaN 1.5 days 0
4 Thu 15 Oct, 00:20 UTC14d ago 0 NaN 3.6 days 0
5 Tue 13 Oct, 02:07 UTC16d ago 2+1 queue NaN 1.9 days 0
6 Mon 5 Oct, 23:57 UTC23d ago 1 halved by day 1 7.1 days 0
7 Sun 4 Oct, 15:37 UTC24d ago 2 NaN 1.3 days 1
8 Sat 3 Oct, 23:05 UTC25d ago 2 NaN 0.7 days 0
9 Sat 3 Oct, 02:31 UTC26d ago 2 NaN 0.9 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4700 · seed 1337
Map of Lost In Rust Test Server
map
Custom Map
size
4700
seed
1337

Server

srv.info()
address
64.40.8.191:29015
region
–
max players
–
group limit
8, the default
wipe schedule
–
last wipe
28 Oct 2026, 00:17 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average169/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128/100
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average81/700
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average23/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average25/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average265/700

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Lost In Rust Test Server rank?

Player hours over seven days put Lost In Rust Test Server at #13,769, in the top 62% of the ranked set.

What population does Lost In Rust Test Server carry?

At this timestamp, 0 players are on Lost In Rust Test Server. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 00:00 UTC is the busiest, at 1 players.

Server facts

How well does Lost In Rust Test Server perform?

Averaged over 48 hours: 30 server fps, never under 30. Buildings, deployables and all else in the world took the count as high as 107,789 entities. A high of 3,563 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is Lost In Rust Test Server on?

Version Rust network protocol 2635 and build 168909 on Linux is reported by Lost In Rust Test Server. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Lost In Rust Test Server, and is it online now?

The current sample puts Lost In Rust Test Server online. The uptime it reports puts the last restart about 2 hours ago. 84 of 168 hours up over the last 7 full days, or 50%. Rust Data logged it first on 13 September 2026.

In which location is Lost In Rust Test Server hosted?

No region is published by Lost In Rust Test Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 64.40.8.191:29015 is its address.

Map and rules

Which settings and rules does Lost In Rust Test Server run?

You will not find a gather rate in the string Lost In Rust Test Server. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Anti-cheat status: VAC on.

What is the map on Lost In Rust Test Server?

Size 4,700, seed 1337: the procedural map on Lost In Rust Test Server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.

Wipe schedule

On what schedule does Lost In Rust Test Server wipe?

No next wipe can be predicted for Lost In Rust Test Server, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 37 hours ago, and that is the one in play.

On Lost In Rust Test Server, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 21 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 1.

Lists and tags

Where does Lost In Rust Test Server appear among Rust Data lists and filters?

The Rust Data lists that Lost In Rust Test Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meanings do the tags on Lost In Rust Test Server hold?

Read by the game's server browser, the tags Lost In Rust Test Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): The server lists 0 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; oxidation (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to Lost In Rust Test Server?

Enter client.connect 64.40.8.191:29015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,oxidation

Game

gmrust
Game mode Survival play, standard Rust.
mp0
Max players The server lists 0 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Other

oxidation
Custom tag Not one of Rust's standard tags: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 72,000 players 11,814 servers online