Online 64.40.8.221:28215 checked 14m ago
Team Dolny
Connect
srv = rust.server("64.40.8.221:28213")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 18h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 18h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:27 UTC FW27d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 706327830
- map
- Procedural Map
- size
- 4500
- seed
- 706327830
Server
srv.info()- address
- 64.40.8.221:28215
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 19:08 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 248 on average | 309/2000 |
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 239 on average | 191/2000 |
| 2 | Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 103 on average | 142/200 |
| 3 | 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 60 on average | 15/200 |
| 4 | [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 53 on average | 69/300 |
| 5 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 51 on average | 15/100 |
Quick answers
From the figures on this page.
Player counts
What position does Team Dolny take in the server rankings?
Player hours over seven days put Team Dolny at #6,333, in the top 28% of the ranked set.
How many players does Team Dolny hold at once?
Current row: 0 players on Team Dolny, against 2 slots. Over the last seven days it averaged 0 players and peaked at 2. The 48-hour sample puts the busiest hour at 18:00 UTC, averaging 2 players.
Server data
How smoothly does Team Dolny run?
Server fps over the last 48 hours averages 6; the floor is 5. Entity numbers reached 136,455, and that includes buildings, deployables and the rest. The memory field tops out at 6,794 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is Team Dolny on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Team Dolny. The protocol has to match before you can join, and Steam does the updating.
How reliable is Team Dolny, and is it up?
Team Dolny reports itself online at the current refresh. A restart about 29 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 144 of 168, 86%. Rust Data logged it first on 13 September 2026.
Where does Team Dolny sit?
No region is published by Team Dolny. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 64.40.8.221:28215 is its address.
Rules, settings, map
What rules and settings are recorded for Team Dolny?
The name Team Dolny carries no gather rate. The group limit sits at the default of 8 players. pve is the game mode here, and no combat between players. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
What is the map on Team Dolny?
Team Dolny runs a procedural map of size 4,500 with seed 706327830, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does Team Dolny wipe, and on what schedule?
Once a month Team Dolny wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 27 days 4 hours ago.
On Team Dolny, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. The crowd on the latest wipe topped out 16 hours after it began.
Lists and tags
Where does Team Dolny appear among Rust Data lists and filters?
These Rust Data lists include Team Dolny: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Team Dolny hold?
The game's server browser reads these tags from Team Dolny: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): Slot count: 2; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to Team Dolny?
The manual route: launch Rust, F1, then client.connect 64.40.8.221:28215. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.