Rust Data

rustdata.spaceservers64.40.8.245:34017.ipynb

Run all rust-data · live

‹ All servers

Offline 64.40.8.245:34015 checked 6d ago

Teddys Aimtrain Beta

moddedoxide

Connect

srv = rust.server("64.40.8.245:34017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak –
rank #15,348 # top 69%
last wipe 13d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctSun 11 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 01:55 UTC13d ago 2 NaN running 1
1 Wed 14 Oct, 02:47 UTC14d ago 4 NaN 1 days 1
2 Sun 11 Oct, 21:04 UTC17d ago 4 held half 2.2 days 2
3 Thu 1 Oct, 23:09 UTC FW26d ago 2 held half 9.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1337
Map of Teddys Aimtrain Beta
map
Custom Map
size
4000
seed
1337

Server

srv.info()
address
64.40.8.245:34015
region
–
max players
20
group limit
8, the default
wipe schedule
–
last wipe
15 Oct 2026, 01:55 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0MINICOPTER / HELICOPTER TRAININGgroups of 8+ · 5 on average15/100
1PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVPNA · groups of 8+ · 5 on average16/15
2・RUST KILL・XXX|KILL $ CASH|FARM|SHOP|TP|HOME|KITS|PVPVEX10Xgroups of 10+ · weekly · 5 on average4/100
3[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1EU · no group limit · 4 on average14/100
4[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1NA · no group limit · 2 on average6/100
5NA | Apex Aim Arena | 1v1 Facecheck FFA TargetsNA · groups of 8+ · 4 on average0/16

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Teddys Aimtrain Beta rank?

Over the last seven days Teddys Aimtrain Beta sits at #15,348 on player hours, in the top 69% of ranked servers.

What population does Teddys Aimtrain Beta carry?

Offline now for Teddys Aimtrain Beta, with the last sample 6 days 23 hours ago. Over the last seven days it averaged 0 players.

Server facts

What is the Rust version on Teddys Aimtrain Beta?

The build is Rust network protocol 2634 and build 167781 on Linux, run by Teddys Aimtrain Beta. Joining needs the same protocol on your game; Steam handles the update.

Is Teddys Aimtrain Beta up, and what does its uptime show?

Offline now for Teddys Aimtrain Beta, last seen 6 days 23 hours ago. 22 of 168 hours up over the last 7 full days, or 13%. The first row Rust Data holds for it is dated 13 September 2026.

Where does Teddys Aimtrain Beta sit?

For Teddys Aimtrain Beta, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 64.40.8.245:34015 is its address.

Rules, settings, map

What rules and settings are recorded for Teddys Aimtrain Beta?

No gather rate appears in the name: Teddys Aimtrain Beta. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat status: VAC on.

Which map has Teddys Aimtrain Beta selected?

The game generates the map on Teddys Aimtrain Beta: procedural, size 4,000, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: Custom Map.

Wipe data

When does Teddys Aimtrain Beta wipe, and how often?

No next wipe can be predicted for Teddys Aimtrain Beta, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 13 days 19 hours ago.

On Teddys Aimtrain Beta, what happens on wipe day?

Recent wipes averaged 3 players at their peak. 14 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Tags, lists

Where does Teddys Aimtrain Beta appear among Rust Data lists and filters?

These Rust Data lists include Teddys Aimtrain Beta: Modded Rust servers and Rust aim training servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Teddys Aimtrain Beta hold?

Read by the game's server browser, the tags Teddys Aimtrain Beta publishes are: gmrust (Game mode): Survival play, standard Rust; mp20 (Max players): The server lists 20 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into Teddys Aimtrain Beta?

The manual route: launch Rust, F1, then client.connect 64.40.8.245:34015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp20
Max players The server lists 20 slots.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Recorded game build: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 73,970 players 11,800 servers online