Offline 64.40.9.106:28014 checked 42d ago
UKN.GG - EU Sandbox II - Creative | Build | Noclip
Connect
srv = rust.server("64.40.9.106:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 16 Sep, 04:09 UTC42d ago | 0 | NaN | running | 0 |
| 1 | Tue 15 Sep, 14:10 UTC43d ago | 8 | NaN | 0.6 days | 5 |
| 2 | Tue 15 Sep, 04:10 UTC43d ago | 12 | NaN | 0.4 days | 4 |
| 3 | Mon 14 Sep, 14:12 UTC44d ago | 12 | NaN | 0.6 days | 9 |
| 4 | Mon 14 Sep, 04:10 UTC44d ago | 12 | NaN | 0.4 days | 5 |
| 5 | Sun 13 Sep, 14:10 UTC45d ago | 12 | NaN | 0.6 days | 7 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- UKN Map
- size
- –
- seed
- –
Server
srv.info()- address
- 64.40.9.106:28014
- region
- –
- max players
- 200
- group limit
- 1000 max
- wipe schedule
- –
- last wipe
- 16 Sep 2026, 04:09 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 114 on average | 155/999 |
| 1 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 23/100 |
| 2 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 5/100 |
| 3 | Intoxicated EU Sandbox - Creative | Build | Noclip | EU · groups of 8+ · 21 on average | 26/150 |
| 4 | ShockRust | Build Обновление | EU · no group limit · 8 on average | 3/50 |
| 5 | [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire | EU · groups of 16+ · monthly · 6 on average | 9/50 |
Quick answers
From the figures on this page.
Population data
What position does UKN.GG - EU Sandbox II - Creative | Build | Noclip take in the server rankings?
Rank #15,479 on seven-day player hours for UKN.GG - EU Sandbox II - Creative | Build | Noclip, within the top – of all ranked servers.
How full does UKN.GG - EU Sandbox II - Creative | Build | Noclip run?
The current row shows UKN.GG - EU Sandbox II - Creative | Build | Noclip offline; the last response was 42 days 17 hours ago.
Server facts
What Rust version does UKN.GG - EU Sandbox II - Creative | Build | Noclip run?
The build is Rust network protocol 2633 and build 163794 on Windows, run by UKN.GG - EU Sandbox II - Creative | Build | Noclip. The protocol has to match before you can join, and Steam does the updating.
How reliable is UKN.GG - EU Sandbox II - Creative | Build | Noclip, and is it online now?
UKN.GG - EU Sandbox II - Creative | Build | Noclip is offline at this refresh; the last response came 42 days 17 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is UKN.GG - EU Sandbox II - Creative | Build | Noclip hosted?
No region tag is published by UKN.GG - EU Sandbox II - Creative | Build | Noclip, though its name points to Europe. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 64.40.9.106:28014.
Settings and map
What rules and settings are recorded for UKN.GG - EU Sandbox II - Creative | Build | Noclip?
You will not find a gather rate in the string UKN.GG - EU Sandbox II - Creative | Build | Noclip. The cap on a group is 1000 players. Recorded as build & creative, sandbox construction, gathering off. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
When does UKN.GG - EU Sandbox II - Creative | Build | Noclip wipe, and on what schedule?
UKN.GG - EU Sandbox II - Creative | Build | Noclip wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 42 days 19 hours ago.
What is wipe day on UKN.GG - EU Sandbox II - Creative | Build | Noclip like?
Across recent wipes the busiest point averaged 7 players. The crowd on the latest wipe topped out 0 hours after it began.
Lists and tags
Where does UKN.GG - EU Sandbox II - Creative | Build | Noclip appear among Rust Data lists and filters?
These Rust Data lists include UKN.GG - EU Sandbox II - Creative | Build | Noclip: EU Rust servers, Modded Rust servers, Rust aim training servers, Servers with build or creative tags and Rust creative servers, listed. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on UKN.GG - EU Sandbox II - Creative | Build | Noclip?
These tags are published by UKN.GG - EU Sandbox II - Creative | Build | Noclip and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp200 (Max players): The server lists 200 slots; ts1000 (Group limit): No team may exceed 1000; v2633 (Protocol): To join, your game must run protocol 2633; cs163794 (Build): Recorded game build: 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^c (Creative): Build freely, with no gathering: sandbox mode; ^k (Build server): A place to design and practise bases; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into UKN.GG - EU Sandbox II - Creative | Build | Noclip?
Enter client.connect 64.40.9.106:28014 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.