Online 64.40.9.181:28149 checked 7m ago
Rust Server
Connect
srv = rust.server("64.40.9.181:28146")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · fixed weekdays
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 20d 20h | Wed 18 Nov, 17:53 UTC | wipe |
| 2 | 35d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 24 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 21 Oct, 17:53 UTC7d ago | 1 | NaN | running | 0 |
| 1 | Wed 23 Sep, 18:12 UTC35d ago | 1 | halved by day 6 | 28 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 14787758
- map
- Procedural Map
- size
- 4000
- seed
- 14787758
Server
srv.info()- address
- 64.40.9.181:28149
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 21 Oct 2026, 17:53 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 103/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 125/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 97/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 27/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 26/1000 |
Quick answers
From the figures on this page.
Population data
What position does Rust Server take in the server rankings?
Over the last seven days Rust Server sits at #6,383 on player hours, in the top 29% of ranked servers.
What population does Rust Server carry?
The sample now reads 0 players for Rust Server, out of 100 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 20:00 UTC, averaging 1 players.
About the server
How smoothly does Rust Server run?
The 48-hour average is 8 server fps, with a low of 5. Entity numbers reached 90,056, and that includes buildings, deployables and the rest. Memory peaked at 3,330 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Rust Server run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Rust Server. Steam updates your game for you, but the protocol must match to join.
Is Rust Server up, and what does its uptime show?
Online is the state at the latest refresh for Rust Server. A restart about 5 days 2 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is Rust Server hosted?
No region is published by Rust Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 64.40.9.181:28149 is its address.
Settings and map
Which settings and rules does Rust Server run?
The name Rust Server carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has Rust Server selected?
Rust Server runs a procedural map of size 4,000 with seed 14787758, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
On what schedule does Rust Server wipe?
every 4 weeks on Wednesday at 17:53 UTC is how Rust Server wipes. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 7 days 3 hours ago, and that is the one in play.
On Rust Server, what happens on wipe day?
The average peak over recent wipes is 1 players. Peak population on the latest wipe came 24 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 6.
Lists and tags
Where does Rust Server appear among Rust Data lists and filters?
On Rust Data, Rust Server appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on Rust Server?
Read by the game's server browser, the tags Rust Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join Rust Server?
Enter client.connect 64.40.9.181:28149 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.