Online NA 64.42.177.216:28015 checked 8m ago
RUSTY SQUIRREL
Connect
srv = rust.server("64.42.177.216:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 9h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 9h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 9 Oct, 21:22 UTC19d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 1795157423
- map
- Procedural Map
- size
- 3500
- seed
- 1795157423
Server
srv.info()- address
- 64.42.177.216:28015
- region
- NA
- max players
- 30
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 9 Oct 2026, 21:22 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 2/175 |
| 1 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 6/90 |
| 2 | Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 3/1000 |
| 3 | Testing Grounds | NA · groups of 8+ · monthly · 2 on average | 0/15 |
| 4 | [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | | NA · groups of 8+ · monthly · 1 on average | 0/50 |
| 5 | Apocrypha-Linux | PvE | PvP | NA · groups of 20+ · monthly · 1 on average | 2/50 |
Quick answers
From the figures on this page.
Population
How does RUSTY SQUIRREL compare in the rankings?
On seven-day player hours RUSTY SQUIRREL is #15,335 overall and #1,509 in North America, inside the top 69% of all ranked servers.
What population does RUSTY SQUIRREL carry?
Current row: 0 players on RUSTY SQUIRREL, against 30 slots. Over the last seven days it averaged 0 players.
About the server
How well does RUSTY SQUIRREL perform?
The 48-hour average is 94 server fps, with a low of 67. Buildings, deployables and all else in the world took the count as high as 69,893 entities. A high of 6,729 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on RUSTY SQUIRREL?
The build is Rust network protocol 2634 and build 167398 on Windows, run by RUSTY SQUIRREL. Steam updates your game for you, but the protocol must match to join.
Is RUSTY SQUIRREL up, and what does its uptime show?
The current sample puts RUSTY SQUIRREL online. Count back 16 days 9 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is RUSTY SQUIRREL hosted?
The NA tag is what RUSTY SQUIRREL uses to list itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 64.42.177.216:28015.
Settings and map
Which rules apply on RUSTY SQUIRREL, and what settings?
The name RUSTY SQUIRREL carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.
Which map has RUSTY SQUIRREL loaded?
The game generates the map on RUSTY SQUIRREL: procedural, size 3,500, seed 1795157423. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
On what schedule does RUSTY SQUIRREL wipe?
The only wipe RUSTY SQUIRREL takes is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 19 days 12 hours ago. A monthly wipe schedule is published in its tags.
What is wipe day on RUSTY SQUIRREL like?
Across recent wipes the busiest point averaged 2 players. The crowd on the latest wipe topped out 28 hours after it began.
Tags and filters
Which Rust Data filters and lists contain RUSTY SQUIRREL?
These Rust Data lists include RUSTY SQUIRREL: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on RUSTY SQUIRREL hold?
Read by the game's server browser, the tags RUSTY SQUIRREL publishes are: gmrust (Game mode): Rust survival in its standard form; mp30 (Max players): Slot count: 30; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167398 (Build): Recorded game build: 167398; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): In the server browser it sits under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way to join RUSTY SQUIRREL?
The manual route: launch Rust, F1, then client.connect 64.42.177.216:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.