Offline 64.58.124.176:21253 checked 21d ago
A Dev Shockbyte Server
Connect
srv = rust.server("64.58.124.176:21254")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 6 Oct, 09:31 UTC22d ago | 1 | NaN | running | 0 |
| 1 | Tue 29 Sep, 13:01 UTC29d ago | 1 | halved by day 2 | 6.9 days | 1 |
| 2 | Mon 28 Sep, 15:25 UTC30d ago | 1 | NaN | 0.9 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 50000
- map
- Procedural Map
- size
- 4500
- seed
- 50000
Server
srv.info()- address
- 64.58.124.176:21253
- region
- –
- max players
- 16
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 6 Oct 2026, 09:51 UTC
- hostname
- –
- first seen
- 23 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 69/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 96/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 32/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 5/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 7/1000 |
Quick answers
From the figures on this page.
Population data
What position does A Dev Shockbyte Server take in the server rankings?
Over the last seven days A Dev Shockbyte Server sits at #15,919 on player hours, in the top 72% of ranked servers.
How full does A Dev Shockbyte Server run?
A Dev Shockbyte Server returns no live count at this refresh, having last been seen 21 days 16 hours ago.
About the server
What Rust version does A Dev Shockbyte Server run?
Rust network protocol 2634 and build 166652 on Linux is what A Dev Shockbyte Server runs. Steam updates your game for you, but the protocol must match to join.
How reliable is A Dev Shockbyte Server, and is it online now?
A Dev Shockbyte Server is offline at this refresh; the last response came 21 days 16 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 23 September 2026.
In which location is A Dev Shockbyte Server hosted?
For A Dev Shockbyte Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 64.58.124.176:21253 is its address.
Map and rules
What rules and settings are recorded for A Dev Shockbyte Server?
No gather rate appears in the name: A Dev Shockbyte Server. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. The VAC field reads off.
Which map has A Dev Shockbyte Server selected?
Size 4,500, seed 50000: the procedural map on A Dev Shockbyte Server, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
On what schedule does A Dev Shockbyte Server wipe?
Irregular wipe times on A Dev Shockbyte Server leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 22 days 21 hours ago.
On A Dev Shockbyte Server, what happens on wipe day?
Recent wipes averaged 1 players at their peak. 1 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 2 in the other cases.
Tags, lists
Where does A Dev Shockbyte Server appear among Rust Data lists and filters?
On Rust Data, A Dev Shockbyte Server appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on A Dev Shockbyte Server?
These tags are published by A Dev Shockbyte Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp16 (Max players): The server lists 16 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166652 (Build): The server runs build 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to A Dev Shockbyte Server?
Enter client.connect 64.58.124.176:21253 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.