Online 64.74.161.94:28015 checked 12m ago
Fusion 3.64 (test)
Connect
srv = rust.server("64.74.161.94:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:47 UTC FW26d ago | 1 | NaN | running | 0 |
| 1 | Wed 30 Sep, 01:39 UTC28d ago | 1 | NaN | 1.7 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 138020313
- map
- Procedural Map
- size
- 4500
- seed
- 138020313
Server
srv.info()- address
- 64.74.161.94:28015
- region
- –
- max players
- 30
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 18:47 UTC
- hostname
- –
- first seen
- 18 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | RUMINI-Rust =|PVE|Нервы|На|Пределе|= | EU · groups of 8+ · monthly · 2 on average | 0/22 |
| 1 | №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho | groups of 16+ · monthly · 2 on average | 1/40 |
| 2 | RUSTILA PVE | SKINDROP | RAIDS | SKILL | KIT | TP | WIPED 15.10 | groups of 8+ · biweekly · 11 on average | 1/100 |
| 3 | BladeRust #PvE MARAUDER [ SKILLS | MODS | BOSS | CUSTOM WEAPONS | groups of 100+ · biweekly · 8 on average | 3/200 |
| 4 | M_SERVER PVE | EU · groups of 8+ · biweekly · 1 on average | 0/100 |
| 5 | EU GOM 25x Monthly PVE Grumpy Old Man |Kits|Skins|BackPack|Shop | EU · groups of 15+ · 25x · monthly · 5 on average | 1/100 |
Quick answers
From the figures on this page.
Population
What position does Fusion 3.64 (test) take in the server rankings?
Over the last seven days Fusion 3.64 (test) sits at #2,913 on player hours, in the top 13% of ranked servers.
How many players does Fusion 3.64 (test) hold at once?
Fusion 3.64 (test) reports 1 players at this refresh, with 30 slots configured. Over the last seven days it averaged 1 players and peaked at 4. Averaged by hour over 48 hours, 01:00 UTC is the busiest, at 3 players.
Server facts
How smoothly does Fusion 3.64 (test) run?
The 48-hour average is 88 server fps, with a low of 37. Entity numbers reached 200,500, and that includes buildings, deployables and the rest. Memory peaked at 5,368 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is Fusion 3.64 (test) on?
Rust network protocol 2635 and build 168909 on Windows is what Fusion 3.64 (test) runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Fusion 3.64 (test), and is it up?
Online is the state at the latest refresh for Fusion 3.64 (test). The uptime it reports puts the last restart about 7 hours ago. 168 of 168 hours up over the last 7 full days, or 100%. Its earliest recorded date in Rust Data is 18 September 2026.
In which location is Fusion 3.64 (test) hosted?
There is no region published for Fusion 3.64 (test). Rust Data does not look up where the machine stands; it shows where a server says it is. 64.74.161.94:28015 is its address.
Map and rules
What rules and settings are recorded for Fusion 3.64 (test)?
The name Fusion 3.64 (test) carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as minigames & battle royale, parkour, Bedwars, battle royale, arenas. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has Fusion 3.64 (test) selected?
The game generates the map on Fusion 3.64 (test): procedural, size 4,500, seed 138020313. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
On what schedule does Fusion 3.64 (test) wipe?
The only wipe Fusion 3.64 (test) takes is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 26 days 7 hours ago. The tags list wipes as monthly.
What is wipe day on Fusion 3.64 (test) like?
Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 0 hours after it began.
Tags, lists
Which lists on Rust Data hold Fusion 3.64 (test), and which filters?
These Rust Data lists include Fusion 3.64 (test): Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Fusion 3.64 (test)?
These tags are published by Fusion 3.64 (test) and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp30 (Max players): The server lists 30 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^e (Minigames): Minigame server covering arenas, Bedwars and parkour, among others; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join Fusion 3.64 (test)?
In Rust, F1 opens the console: type client.connect 64.74.161.94:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. https://fusion364.wixsite.com/rust is the website recorded for it.
