Rust Data

rustdata.spaceservers65.108.196.248:28023.ipynb

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Online 65.108.196.248:28021 checked 9m ago

ETD#RUST-Preview | TEST SERVER

moddedcarbon

Connect

srv = rust.server("65.108.196.248:28023")
print(srv.connect_command)

Right now

srv.summary()
players now 0/5 # 0% full
7-day average 0 # peak 1
rank #10,112 # top 45%
last wipe 1d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75100:0009:0018:0003:0012:0022:00Wiped Tue 27 Oct, 16:50 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
01020304000:0009:0018:0003:0012:0022:00Wiped Tue 27 Oct, 16:50 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 16:50 UTC1d ago NaN NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1000 · seed 20261026
Custom map, no picture published
map
Custom Map
size
1000
seed
20261026

Server

srv.info()
address
65.108.196.248:28021
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
27 Oct 2026, 18:05 UTC
hostname
–
first seen
26 Oct 2026

About this server · in its own words

print(srv.description)
ETD plugin preview. Five-player limit. Visitor inventory, progress, personal plugin data and owned structures reset hourly. Operator-only administration.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average51/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average125/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average39/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average52/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average9/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average6/1000

Quick answers

From the figures on this page.

Player counts

What position does ETD#RUST-Preview | TEST SERVER take in the server rankings?

Over the last seven days ETD#RUST-Preview | TEST SERVER sits at #10,112 on player hours, in the top 45% of ranked servers.

How full does ETD#RUST-Preview | TEST SERVER run?

Current row: 0 players on ETD#RUST-Preview | TEST SERVER, against 5 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 15:00 UTC is the busiest, at 1 players.

Server data

How well does ETD#RUST-Preview | TEST SERVER perform?

The 48-hour average is 30 server fps, with a low of 30. Buildings, deployables and all else in the world took the count as high as 3,297 entities. A high of 1,183 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on ETD#RUST-Preview | TEST SERVER?

Version Rust network protocol 2635 and build 168909 on Linux is reported by ETD#RUST-Preview | TEST SERVER. Joining needs the same protocol on your game; Steam handles the update.

How reliable is ETD#RUST-Preview | TEST SERVER, and is it up?

The current sample puts ETD#RUST-Preview | TEST SERVER online. Count back 18 hours from its reported uptime to get the last restart. 24 of 24 hours up over the last 1 full day, or 100%. The first row Rust Data holds for it is dated 26 October 2026.

Where does ETD#RUST-Preview | TEST SERVER sit?

No region is published by ETD#RUST-Preview | TEST SERVER. Rust Data does not look up where the machine stands; it shows where a server says it is. 65.108.196.248:28021 is its address.

Settings and map

Which rules apply on ETD#RUST-Preview | TEST SERVER, and what settings?

No gather rate appears in the name: ETD#RUST-Preview | TEST SERVER. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map has ETD#RUST-Preview | TEST SERVER loaded?

Size 1,000, seed 20261026: the procedural map on ETD#RUST-Preview | TEST SERVER, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.

Wipe schedule

When does ETD#RUST-Preview | TEST SERVER wipe, and on what schedule?

Too few wipes are on record for ETD#RUST-Preview | TEST SERVER to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 29 hours ago.

Tags and filters

Which Rust Data filters and lists contain ETD#RUST-Preview | TEST SERVER?

These Rust Data lists include ETD#RUST-Preview | TEST SERVER: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the server tags on ETD#RUST-Preview | TEST SERVER?

These tags are published by ETD#RUST-Preview | TEST SERVER and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join ETD#RUST-Preview | TEST SERVER?

In Rust, F1 opens the console: type client.connect 65.108.196.248:28021. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://store.enjoythedifference.net/etd-rust.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp5
Max players 5 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 51,557 players 11,739 servers online