Online 65.109.111.251:30115 checked 12m ago
Test Server
Connect
srv = rust.server("65.109.111.251:30117")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
World resets · a new world every few hours; none of these counts as a wipe
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 29 Oct, 14:29 UTC13h ago | NaN | NaN | NaN | 0 |
| 1 | Thu 29 Oct, 13:40 UTC14h ago | NaN | NaN | NaN | 0 |
| 2 | Thu 29 Oct, 11:44 UTC16h ago | NaN | NaN | NaN | 0 |
| 3 | Thu 29 Oct, 11:23 UTC16h ago | NaN | NaN | NaN | 0 |
| 4 | Thu 29 Oct, 10:17 UTC17h ago | NaN | NaN | NaN | 0 |
| 5 | Tue 27 Oct, 12:00 UTC2d ago | NaN | NaN | NaN | 0 |
| 6 | Tue 27 Oct, 10:39 UTC2d ago | NaN | NaN | NaN | 0 |
| 7 | Tue 27 Oct, 10:17 UTC2d ago | NaN | NaN | NaN | 0 |
| 8 | Mon 26 Oct, 11:46 UTC3d ago | NaN | NaN | NaN | 0 |
| 9 | Mon 26 Oct, 11:09 UTC3d ago | NaN | NaN | NaN | 0 |
| 10 | Sun 25 Oct, 20:55 UTC4d ago | NaN | NaN | NaN | 1 |
| 11 | Sun 25 Oct, 18:41 UTC4d ago | NaN | NaN | NaN | 0 |
| 12 | Fri 23 Oct, 11:21 UTC6d ago | NaN | NaN | NaN | 0 |
| 13 | Wed 21 Oct, 11:43 UTC8d ago | NaN | NaN | NaN | 0 |
| 14 | Wed 21 Oct, 10:41 UTC8d ago | NaN | NaN | NaN | 0 |
| 15 | Tue 20 Oct, 23:49 UTC9d ago | NaN | NaN | NaN | 0 |
| 16 | Tue 20 Oct, 10:35 UTC9d ago | NaN | NaN | NaN | 0 |
| 17 | Mon 19 Oct, 11:06 UTC10d ago | NaN | NaN | NaN | 0 |
| 18 | Sun 18 Oct, 20:28 UTC11d ago | NaN | NaN | NaN | 0 |
| 19 | Sun 18 Oct, 16:11 UTC11d ago | NaN | NaN | NaN | 0 |
display(srv.map, srv.info())
Map
4000 · seed 1337- map
- Custom Map
- size
- 4000
- seed
- 1337
Server
srv.info()- address
- 65.109.111.251:30115
- region
- –
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- resets constantly
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 30.10 | EU · groups of 8+ · weekly · 116 on average | 130/300 |
| 1 | Pickle Rust EU Monthly | EU · no group limit · 50 on average | 58/100 |
| 2 | EU Hub 01 | EU · groups of 1000+ · 23 on average | 0/3300 |
| 3 | 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 | EU · groups of 8+ · monthly · 3 on average | 2/300 |
| 4 | Warriors | groups of 8+ · 2 on average | 2/100 |
| 5 | [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ | groups of 8+ · 1x · 2 on average | 1/50 |
Quick answers
From the figures on this page.
Population data
How does Test Server compare in the rankings?
Over the last seven days Test Server sits at #7,277 on player hours, in the top 33% of ranked servers.
How many players does Test Server hold at once?
The sample now reads 0 players for Test Server, out of 20 slots. Over the last seven days it averaged 0 players and peaked at 3. Peak hour in the last 48 hours: 13:00 UTC, mean 0 players.
Server facts
How well does Test Server perform?
The 48-hour average is 30 server fps, with a low of 30. Buildings, deployables and all else in the world took the count as high as 24,020 entities. The memory field tops out at 1,825 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does Test Server run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Test Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is Test Server, and is it up?
The current sample puts Test Server online. The uptime it reports puts the last restart about 11 hours ago. 155 of 168 hours up over the last 7 full days, or 92%. Rust Data logged it first on 13 September 2026.
In which location is Test Server hosted?
No region is published by Test Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 65.109.111.251:30115.
Settings and map
What rules and settings are recorded for Test Server?
No gather rate appears in the name: Test Server. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. Its own label is vanilla: no changed rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
Which map has Test Server selected?
Size 4,000, seed 1337: the procedural map on Test Server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: Custom Map.
Wipe data
When does Test Server wipe, and how often?
Test Server starts a fresh world on a few-hour cycle, keeps no wipe schedule, and those resets are not wipes.
Tags and filters
Which lists on Rust Data hold Test Server, and which filters?
The Rust Data lists that Test Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meanings do the tags on Test Server hold?
Read by the game's server browser, the tags Test Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): The server lists 20 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join Test Server?
In Rust, F1 opens the console: type client.connect 65.109.111.251:30115. Launch Rust on this page does the same by opening the game through Steam and connecting.